The background not being the same pixel size as the other objects is a lil jarring and i wish you could jump onto obstacles and still keep going, but for a first game, it's not half bad.
This is a small project made for my first Game Jam.
The objective of the game is basically to jump over obstacles and pick up the fruits that appear along the way and with that score points.
Please leave your comments if you have some issues to help me improve my project.
Game Play link:
Keyboards:
The background not being the same pixel size as the other objects is a lil jarring and i wish you could jump onto obstacles and still keep going, but for a first game, it's not half bad.
Thanks for playing and for the tips
The game is fun, the programming for the jumping and touching crates functions perfectly. I personally think the barrels and crates are hard to see because they blend into the background a bit. If the outline was wider, or the crates were a different color, that would help. In general, I enjoyed the game.
Thanks for the fedback, I will improve these details in the next games
It works as intended, but it's pretty much a jump-rope sim.
I should cut the score for using Unity, because... look, Unity games tend to run horribly slow, even simple ones. I have low end PC I bought like 6 yrs ago, so i could not play this game since it runs at 6 FPS. I myself prefer high performance engines like LIBGDX. Game I posted on Newgrounds, Anubian Zero, runs smoothly on every trash PC because it is powered by CraftyJS. I like your game though, first game and it looks so appealing. You seem to use free assets but still, you use them well.
Thanks for playing and for the feedback, I will study how to improve the performance for the next games
-Scale of pixels are way different from each sprite to the next, produces very disorienting experience
-When jumping, you go above the middle cherry in a 3-cherry line
-Aside from that, gameplay is really bare bones
Thanks for the fedback, I will improve these details in the next games.