The simplistic graphics are charming and I think the phasing through solid obstacles is a really cool mechanic. I think it'd be neat to have the phase mechanic tied to having the hat on, but it's not my game, so do as you please
Be sure to fullscreen before playing
The simplistic graphics are charming and I think the phasing through solid obstacles is a really cool mechanic. I think it'd be neat to have the phase mechanic tied to having the hat on, but it's not my game, so do as you please
Oeh yea that used to be a feature actually! I eventually cut it to have the levels flow a bit better though, but I can definitely understand the interest in that.
have a good concept, but need more polishment.
i killed a enemy but even dead sometimes he keeps shooting at me; if restart holding some moviment button, will not gonna triger the clock, being possible to win a litle bit of time for a better score; i can clip my gun through walls and shoot from the other side whitout get detected; there is a random chance that the bulet will gona simply ignore the wall
Thanks for the feedback and bug reporting!
The enemies shooting while they're dead is actually an intended feature; a deathrattle of sorts where they empty their weapon in the direction they last saw you. Could definitely have better visual cues though, so thanks for bringing it up!