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Author Comments

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The simplistic graphics are charming and I think the phasing through solid obstacles is a really cool mechanic. I think it'd be neat to have the phase mechanic tied to having the hat on, but it's not my game, so do as you please

shoebby responds:

Oeh yea that used to be a feature actually! I eventually cut it to have the levels flow a bit better though, but I can definitely understand the interest in that.

have a good concept, but need more polishment.

i killed a enemy but even dead sometimes he keeps shooting at me; if restart holding some moviment button, will not gonna triger the clock, being possible to win a litle bit of time for a better score; i can clip my gun through walls and shoot from the other side whitout get detected; there is a random chance that the bulet will gona simply ignore the wall

shoebby responds:

Thanks for the feedback and bug reporting!

The enemies shooting while they're dead is actually an intended feature; a deathrattle of sorts where they empty their weapon in the direction they last saw you. Could definitely have better visual cues though, so thanks for bringing it up!

Credits & Info

3.13 / 5.00

Jul 25, 2022
12:44 PM EDT
  • Photoshop
  • Blender
  • Unity
  • FL Studio
  • Visual Studio Code