I absolutely hate this movement. It's simultaneously slippery and slow in an obnoxious way. The visuals are fine and I don't mind the concept, but I can't see far beyond the atrocious movement.
Move with WASD and shoot with the space.
You are a human that have just been killed by the ghost factory, a business which sells human bodies for dead money. You have become a ghost for some reason, and you will have to, first, defend your body, and then, try to find it inside the factory. Good luck!
I absolutely hate this movement. It's simultaneously slippery and slow in an obnoxious way. The visuals are fine and I don't mind the concept, but I can't see far beyond the atrocious movement.
Sorry about that and thanks for your feedback. I have just updated the game adding a new way of movement, hope you like it!
This game sort of feels disjointed, and the mechanics don't fit together well.
Like there's a timer to find your body, but as a ghost you move super slow and unpredictably. This can sound like a fun challenge, but ends up just being frustrating. I think you should keep making games! But maybe plan them out a bit more first ;)
Thanks for the feedback! I made the game in 6 hours, so I didn't have much time for planning it.
This concept is actually pretty cool! However, before I'd consider it finalized, I'd recommend you make movement less slippery and give greater control over the directions of your bullets. When you have this many enemies to deal with, it helps to be able to take them out more easily and not run into them.
I have added a new movement that does not use forces :)
It's not bad, however, I feel the floaty aspect of the controls is extremely frustrating, as it feels like i have 0 control over the character sometimes, I'm also unsure why running into other ghosts makes me die instantly, I think if there was a bit more control over where you move, this could def be a pretty fun game
Thanks for your feedback!