This is mildly interesting, but too cryptic. I'm never sure to understand which colour does what in what order and weirdly enough that quirk is never mentioned in the tutorial, gave up on level 8.
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moveset
arrowkeys - move
z - shoot pearl
x - gain orbs which change pearls y velocity.
c - jump
tab - open menu
default yVel is 0
orb modifiers are constantly recalculated while a pearl moves.
while holding x
^ - yVel -= 1
< - yVel *= -1.5
v - yVel += time
> - yVel = sin(yVel)
This is mildly interesting, but too cryptic. I'm never sure to understand which colour does what in what order and weirdly enough that quirk is never mentioned in the tutorial, gave up on level 8.
3: green
4: red blue green green (or green x5)
5: red
6: red
7: red blue
8: green green green red
9: green green green red blue
10: red red blue
11: red yellow green red yellow
12: red blue red
13: red yellow
14: red yellow blue blue blue
15: red red yellow blue blue
16: red blue blue yellow green
17: green blue blue blue yellow
i actually prefer this one over the previous iterations because you don't need to time and chain different weird movement options.
unfortunately the descriptions for the modifiers are as cryptic as usual, so it's still mostly trial and error.
also level 16 was absolute pain. couldn't figure it out at all so i spent like 3 hours going through every possible combination to solve it
EDIT: accidentally discovered the "secret orb game" by mashing left and down while holding X (blue and red orb).
it's identical to one other game from the same creator that unfortunately got removed (and also has really confusing controls), so i'm going to list them here while i remember them.
C: jump
X: shoots a blue orb forward; teleports you to that location if it hits a wall. has limited range.
Z: shoots a red orb upward; turns you red if it hits a wall.
while red:
Z: teleports you forward (through walls). single use; turns you back blue afterwards.
X: does nothing
X (while EXACTLY ONE blue orb is still on screen): shoots a blue orb downward and propels you upward (double jump). single use; you stay red afterwards.
this last one is the reason i'm writing this down because it's real confusing.
the blue orb you shoot downward also teleports you if it hits a floor, so keep that in mind.
it seems you can re-gain your single use double jump (since you stay red) under certain circumstances, but i can't tell if it happens after being teleported, or if the blue orb count goes from 2 back down to 1
is hard
I love hard puzzle games! This kind of reminds of the year game, where you try and make the integers <100 with the digits of the current year. It requires the same type of thinking.
The secret game is a pretty cool bonus!
Could use some hints, this game is zero intuition