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Possess Quest Demo

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Possess Quest is a puzzle platformer where you play as the enemies. It is currently quite early in development, though I figured I'd release a demo to give everyone a chance to play it in advance. It contains 1 world with 5 levels, and in addition, this new version of the demo includes some tweaks to the gameplay, level design, and visuals to hopefully make it feel more refined. So feel free to let me know what you think of these changes!


Travel through each level and run into enemies to swap to them. Try to be mindful of which enemy is required to progress and watch out for hazards!

Controllers should work with the game, although be aware X-Input ones are recommended and right now there's only button prompts for Keyboard, Xbox, and PlayStation controllers.

Pressing the R key (or the select button on a controller) will reset the current level, though be aware any retries will be included in the results at the end of the demo.

You can also press the S key (or the Y/Triangle button) to freely move the camera around. This can help with figuring out the best way to complete a level.

If you want a challenge, try to collect as many coins and golden bills as possible without dying or resetting as quickly as you can. Though how you play is up to you!

Use Alt+Enter (in the downloadable Windows version) or F11 (in the downloadable Linux version) to make the game fullscreen.

Enemy-specific abilities can be used by pressing either the Z key (A/Cross button), X Key (B/Circle button), or C key (X/Square button) while in the air.


The game can also be downloaded and played at the following links:

itch: https://starturbo.itch.io/possess-quest

Game Jolt: https://gamejolt.com/games/possess-quest/726819

You can also visit these links to keep up with my projects:

Discord: https://discord.gg/SRrgAqM

Twitter: https://twitter.com/TheStarturbo

YouTube: https://www.youtube.com/@Starturbo

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i just die...? it just says game over and I can't do anything, I don't swap to the enemy..?

update: I started this game again cuz of the notification, it worked. yay!
update 2: looking back, the speakers on my laptop are sorta broken, so the sound probably didn't register as having been played.

a description:
it just had the game over screen. I could use camera and the timer was still running, the monster kept running back and forth, but I waited a full minute and nothing happened.

Starturbo responds:

Very confused by this, that's never happened to me or anyone else I've talked to. That being said, I'm gonna release a small patch soon which might fix it, fingers crossed

Edit: Glad to hear it's fixed now (hopefully)! Think I have an idea what may have happened, previously the switching there was coded in a way that's dependent on whether or not the game over music was finished playing. Which might not always trigger, especially considering sound doesn't seem to play unless the game is in focus. Wrote a note about that in the description, might look into fixing it though I'm not sure how possible it is sadly. Now, there's a timer for the switching after game over instead.

Anyways, thanks for the five stars now that it's fixed, really glad you enjoyed it otherwise!

really cool game! the mechanics are inventive and the sfx/art style and kinda reminds me of the drawn to life for some reason :p

Starturbo responds:

Really glad to hear you enjoyed it! Can't say the Drawn to Life similarities are intentional (I've actually never played those games), but I can kinda see it now and definitely think it's a cool comparison!

And yeah, honestly kinda surprised the swapping mechanic wasn't done sooner in another game to my knowledge. I guess Super Mario Odyssey's capture mechanic works similarly, but not exact. Either way I'm glad I came up with this idea and am happy others really seem to enjoy it!

The art is really good
The gameplay makes me use my brain
I like the black circle guy (he reminds me of lumba)

Starturbo responds:


Credits & Info

3.23 / 5.00

Jun 19, 2022
3:50 PM EDT
  • GameMaker Studio 2