a little hard to play but I love the art and sound effects. I got to level 3 then jumpong over the flames got to hard. nive work but next time focus more on playability.
You're this lil thing trying to pass through some doors and collect coins!
game is incomplete, more stages and mechanics are going to be added over time.
a little hard to play but I love the art and sound effects. I got to level 3 then jumpong over the flames got to hard. nive work but next time focus more on playability.
the jump could allow for more than what feels like a 2 frame window to make the jump over the fire in lvl 3. it's incredibly precise.
if you're falling, you won't jump or don't seem to. I would think it's important that jumping is uninhibited if you're playing a game where jumping is on a timer.
if you move up to an edge and jump, there's a fairly large area where if you were sitting on the corner before the jump, you'll slip off or move forward in your jump just slightly. not sure which one it is.
this has potential, if you insist on the jumps being that hard in lvl 3 then so be it, but it's something to consider. just a slightly slower jump would work best I think. I still think it should be hard.
music is dece tho since it's so simple it's just pleasant instead grating.
oh yeah 1 more thing, since arrows are also used for moving, the up arrow should also take you thru doors. I when I say it should still be hard, I really do mean have the window be like, 1 frame more lenient. I feel like the way to do that is make the jump slower by that tiny amount if it's possible
hey, thanks for the review!. yeah i made this game with difficulty in mind. but maybe i've overdone it in level 3 haha. i'll see what i can do to make it less harder.