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Move Snake

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Poor spacing makes progressing impossible.

This game looks good. The UI looks nice and clearly wasn't just cobbled together like some UIs I've seen. Also, the snake was satisfying to watch when it shifted to a new horizontal position :) There's progression incentive and a nice variety of skins to choose from.

However, I wasn't able to get very far, it seems like the handling doesn't work well with the spacing between the barriers. I was both turning too fast and too slow and would almost always hit either the close or far side within the first 4 or 5 hurdles. Maybe I just need to git good but I might suggest spacing them out at least a little bit more.

Do note I'm playing on desktop and the screen ratio suggests that it's designed for mobile, so take my feedback as you will.

I don't know how long you've been coding, but for a first submission to the site it's pretty good. I get the feeling this isn't your first game, it's too polished for that :)

Reminds me a lot of old flash games and android games I used to play when I was younger. Good nostalgia.
It isn't much but there's a lot of potential for this concept. I like that you kept gameplay pretty simple and clear on how it works. Gameplay however got a bit repetitive after a while since there isn't much variation on obstacles and mechanics; it would be cool to see mechanics where you could break through and dash through walls and more. The controls felt a little bit too "stiff" and a bit difficult to control, especially since the hitboxes were bigger than I expected.
Overall not bad! It'll be cool to see what you do in the future.

ASSet flip. Doesn't really work.

Credits & Info

2.34 / 5.00

May 23, 2022
1:36 AM EDT