Definitely feels like it has a lot of potential. For example, I was really impressed how, instead of having basic button menus and such, all of what would be menu actions are actually interactable objects in the environment. Also the whole aspect of moving around and ordering your bots to build/collect and such using your own health as power/order nodes made for some interesting gameplay. And, of course, I do think the graphics are very nice and well-animated as well. Certainly an A for effort.
Unfortunately the game does feel very underbaked, maybe as a result of overambition. First and foremost the game does a terrible job of explaining things: there are practically no directions and what little directions you do get remain on the screen for 2 seconds before they swoosh away. It does ok in some respects to teach you things, like how you can see the robots get an exclamation mark over their head to indicate that they are moving on your orders, but so much else is confusing and underexplained. Couple that with the gameplay being incredibly basic defense against these boring enemies (with weird recovery times) without me being able to figure out how to progress and the game ended up losing me.