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PebbleDash Pre Beta

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PebbleDash is a platformer multiplayer racing game, made by zary, you play as a rock who needs to reach the end.


Note, this is only a public demo, this is not the final game, nor is it completed, it may contain bugs, and other issues, so if possible, please report them :D


feel free to join our discord server for more info!


controls :


Left and right arrow to move left and right.


Down arrow to tilt the camera down (helpful in some situations where you can't see down).


Space to jump.


G To glide (it's toggleable, meaning you can turn it on and off mid air)


Screenshots :


iu_605456_7878402.png

iu_605461_7878402.webp


iu_605462_7878402.webp


iu_605463_7878402.webp

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honestly still its kinda decent

ther are things i really dont liek tho, like for example how the glide timer is based on when you initially glided, meaning that if you canceled your glide but started gliding 3 seconds vefore, your glide will just abruptly stop

also there are werid audio balancing issues

APART from that

decent and slightly empty platforming but pretty fun all things considered
the game has quite a bit of charm, from the aesthetics and music, to the animations

and there is quite a bit of potential, tho for how it stands as of now i can only give it 3 stars

ImZaryYT responds:

i will have to agree with you, the game is pretty empty in terms of stuff going in the background so, fair enough.


and about the gliding issue it's because of a bug caused in the game's code (if we are technically speaking, it's using an IEnumerator so that's one reason why this happens) so yeah


Thanks for playing the game though!

I think is pretty good, but needs more respawn points, at least i only found one.
Edit: Then i skipped the spawn points.
I was on those "elevators" that rise you up.

ImZaryYT responds:

Huh, that's ... odd??

there are over 10 checkpoints in the entire game, and they are represented by flags.

but thanks for playing the game!

Credits & Info

Views
971
Votes
70
Score
3.23 / 5.00

Uploaded
Apr 14, 2022
6:29 PM EDT