slimulose
CONTROLS FOR PC (Only supports keyboard, no Gamepad support)
CONTROLS FOR MOBILE (Android/iOS)
A GDevelop5 tech demo demonstrating the viability of pre-rendered CGi 3D visuals. I’ve always wondered if modern advancements to 3D rendering would ensure that even pre-rendered sprites would look better than they did in the age of Donkey Kong Country or Yoshi’s Story, and hopefully this little experiment of mine offers an answer. I have no real interest in the programming or game design side of making games, just doing the art for the programmer and game designers, so this is essentially an asset-swap of GDevelop5’s Platformer project, although I needed to do some light visual scripting to add in the public-domain BGM and an end state to the game. Enjoy!
Special Thanks to Mindblade16 for inspiring me to come up with this tech demo in technical conversations we’ve had.
slimulose
Yep, that’s him!
Coolio.
Thanksio!
Niiiice! :D
You should make a full game out of this.
I’ll hire a small team if I do. It will also give me extra time to polish the graphics and make more animations (especially for the player character) if someone else did the coding and/or music. Glad you enjoyed this little demonstration!
I... won the key?
It's a decent demo. The sprites are frigtening.
I feel that a more cohesive art style would do this game wonders. The creatures don't really fit in with the backgrounds, you know? And the main character is a rock?
I think that with a cool "escape the secret laboratory" theme, extended gameplay, and like... a cool soundtrack this could be really cool. As of right now tho... it's a bit lackluster.
Looking forward to what you do in the future!
I’m probably going to hire a programmer the next time I make a game, simply doing the graphics is a ton of work. And yes, perhaps I should have taken the extra time to make custom background assets (as of now they’re just edited versions of Kenney Assets) and of course a proper player character. Also hiring a musician in addition to a programmer, I’m not strong in the music department either, and growing up with Sonic and Mega Man taught me the importance of a good soundtrack.
Thank you for all your feedback, though! It’s really helpful and I just wanted to put something, anything out there to get started on my journey!