Dude, I think you'd just unlocked a new way we could play an Ant-man/Giant Man game (if of course Disney wont fuck it up). Very innovative and fun. A unique idea for "fluctuation" gameplay.
Fluctuoid (noun.) a thing that changes size
Shrink and grow to make your way through the maze
Puzzle platforming that emphasises flow, discovery and a unique, laid back experience
9 worlds of size changing gameplay
Dude, I think you'd just unlocked a new way we could play an Ant-man/Giant Man game (if of course Disney wont fuck it up). Very innovative and fun. A unique idea for "fluctuation" gameplay.
wont load -cookiemonster/10
Really fun game to play, but it has taken me a long time to finally get all boxes on each world! :)
I actually really like this game it was relaxing and fun to figure out. like a puzzle. The music made it soothing
I feel like the game has a lot going for it, both in what I played and what I'm seeing on the gifs: the shrink and grow mechanics look to be used in a lot of interesting ways for tons of cool puzzles. While that may be the case, however, I feel like I had a real tough time staying with this game, as it felt so incredibly slow at times, especially in the beginning.
Where in the time most games would introduce multiple mechanics and expand on them through its levels, this game just kept having overly simple puzzles with one mechanic over and over. The beginning levels felt like such a slog to get through, and could definitely stand to be quicker or shortened, in my opinion. It didn't help either that the game felt a bit janky in some respects, like having unresponsive controls (though credit where its due, there are nice control touches like coyote time jumps) and that weird way you fall off the map when transitioning between levels.
That being said, I did feel like the game did a good job at, without words, subtly introducing new mechanics and teaching them in intuitive ways. I also liked the way you would return to the hub and see how much the water has drained: was a nice way to show progress and get excited for the levels to come.
Again, I feel like this game does have a lot of smart design and potential to it: I just feel like it might've lost a lot of people due to some of the slowness and repetitiveness of it all at times, as well as being perhaps too chill and minimalistic to the point of being confusing, especially in the beginning, where hooking people by exciting them is most important. I like where the game is going now that I've gotten to at least world three, but I'm surprised I got there in the first place with my short patience, haha!