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CyberLords class AQW concept

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Drakath killed 25 Points

You killed the chaos with my class concept. Nice

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Author Comments

When i put this image:

my mind start to think about some abilities which can be integrated in this class. For short i start to think about a class , Adventure Quest Worlds style. So i made this.

My OCs feature this game, which can be found:

This one was the start of this:

Now, about this "game", more like a demo AQWclass concept, which is this:

  • The timers which make possible attacks are runned in the flash runtime and according to AS# api, the timer count by the frames per second, not real time. Some people may have fast or slow movements.
  • The loading times of abilities are hard hited by the problem presented above, so they are close to load time target( i mean not 2 seconds, maybe 1.8, 1.5 seconds need to load). I modify some values to get closer to the target value
  • You cant target the enemy by double click it, i dont resolved that. Instead you can double click a red circle gradient below of enemy.
  • I dont know the AQW combat system and power attribution and i made an improvisation of it. Please dont expect to strike exacly like in the original game
  • When you activate more and more abilities, can cause lag and all attack speed occure a bit later
  • Everything run in the SWF file , not in server like AQW does, where real time of actions is considerated
  • This is only a demo of my class which feature my OCs in AQW context. I have no connection whit Artix Entertaiment, i dont work there and i dont to put the company in a bad light. This "game" is only for entertainment

For those who dont have any possibilities to play this game. I have Flash projector .exe (windows) .app (Mac)

I dont have Mac, so i dont know if there works

https://www.newgrounds.com/dump/item/249f5a675ba3013de3280722e8bf6f43

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Credits & Info

Views
716
Faves:
2
Votes
65
Score
3.21 / 5.00

Uploaded
Jan 11, 2022
2:18 PM EST