kinda janky but I refuse to just outright blam this because it really just needs a little refinement. The way you attack stuff feels kinda weird, like maybe the hit box should be extended away from the player a bit more. The environment feels a little plain and the "figure out whats fake and real" is kind of a pure trial and error thing at times, but idk how much that can be changed by the nature of the concept. Its a cool concept though. This has pottential even if its not at its best right now. I see there are different "levels" that I fell down to, Im guessing thats gonna get more fleshed out in the future. Ill try to make sure to remember to check back on this, keep at it friendo!