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Playing & Learning with Quantitative Research

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Hello learners,


I made this RPG game as part of my final project for my Masters. This is a gamification initiative that integrates Quantitative Research concepts for an undergraduate nursing research course that my preceptor was teaching. It covers content from weeks 1-7 of the quantitative research course. The game also requires students to read the following article in order to be able to answer the in-game questions and progress through it:


Laschinger, H. K. S. (2014). Impact of workplace mistreatment on patient safety risk and nurse-assessed patient outcomes. The Journal of Nursing Administration, 44(5), 284-290. https://doi.org/10.1097/NNA.0000000000000068


My research question that lead to the development of this initiative was:

Among undergraduate nursing students in a quantitative research course; How does a role-playing game-based learning initiative, compared to traditional didactic teaching methods, affect the students' perceptions and engagement with this teaching methodology in a 3.5 months period?


The game has elements of progression, combat, a rock-paper-scissors (based on the 3 pillars of Pokemon types: Fire, Water, & Grass), items, and skills. Students are able to collect "Tokens of Research", which is an in-game item. There are a total of 100, which represents a 100% score. The number of Tokens the students gather in the end will reflect the game score.


There is also an evaluation form link embedded on the main screen of the game and at the end of the game. This initiative is a "post-test" only with no control group due to the very short time I had to create this.


Thank you.

Karlos

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Uploaded
Oct 28, 2021
5:30 PM EDT