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The Spirited - Rise of the Raga 1

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About the Game

You have been summoned ! Rise and become the supernatural spirit, explore the depths of the Mystical Labyrinth of Ahantha and acquire the energy of Raga before it is too late.


Explore the secret powers

Explore the secret powers that can aid you on your journey and progress deeper into the ethereal realm.


Transform surroundings

Transform the sections of the Mystical Labyrinth to your advantage so you find your path and never get trapped.


Power Grabbers Alert

Beware of power grabbers that steal your light, warmth, or other energies.


3D sounds and OST

An immersive audio experience is provided by ambient sounds, original music, and positional audio. Use headphones for the best experience. 


Realistic 3D rendered environments 

All environments are rendered with physically based shading, lighting and atmospheric effects to provide the best experience of Earth's unearthly dimension.



The Legend of the Spirited

Life is a movement of eternal energy. While some energies emerge as life, others emerge in time and space in order to maintain balance. A group of galactic protectors arise as these energies emerge, to keep them from falling into the wrong hands. These Protectors have the power of transcending their bodies. ​When the time comes, they transform into spirits and travel to the mystical regions to obtain the energy that has manifested.​


Game Controls


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I love the esthetics. Very relaxing game. It was at first confusing to figure out things on my own, but when I read the lore it turned out to be more than just a puzzle game.

macrobeing responds:

Thanks for your encouraging words. This is my first game and tried to do something new. Pls do suggest anything that you think would have made the game easier to understand.

the art style feel like an animated virtuality a.k.a. a minigame inside a more finished video game. the challenging pace suits a sacred space however the abstract setting feels hyperreal. Raga has an imaginative mood for me due to a reference in the song "conqueror", but the other names evoke as much thought as any invented name would. this feels very much like an attempt to create an educational video game for an offline religion, rather than an attempt to create an esoteric experience inside a virtual reality.

macrobeing responds:

Thanks for your feedback @Cluefinder-9. There was no religious motive behind the game and am sorry if you feel that way. Some of the words I chose were based on the ‘spirited’ nature of the theme, to make sure all elements are cohesive to the theme. I hope it makes sense.

I had fun and got my namaste on.

Unique + well made

macrobeing responds:

Hi GraeBush, I am glad you liked my game. Thanks a mil for sharing your feedback. Very encouraging.

The game is decent up until Mystic Waters. Some of the puzzles are a little obtuse but not terrible. However, Mystic Waters is hard on the eyes, and has a time limit that is much too short to accomplish anything.

macrobeing responds:

Thanks Rioluman for playing the game and sharing your feedback.

Credits & Info

3.44 / 5.00

Oct 15, 2021
6:06 AM EDT
  • Blender
  • Procreate
  • Audacity
  • Garage Band
  • Sketchbook
  • Construct 3
Misc. Kit
  • Groovebox
  • Arcade output
  • Orba