Not so bad. Just basic, average RPG. Including none of budget, game is really cool.
Welcome to Engkanto Girls Experience!
Fight off the Invaders and collect all of the Engkatos to join your glade!
You can play Chapter 1!
Chapter 2- Under Construction
Events -Under Construction
Note: the game may start a little slow but when the music and animations loads, it's smooth sailing.
My links ^_^
If you want to support me
this will help me continue working on this game! ^_^
Not so bad. Just basic, average RPG. Including none of budget, game is really cool.
Pretty good, with good promise. pretty varied characters.
Puting some mini dialogue between fights like you sometimes do is is probably prefered to the wave screens. Some might find the waves a boon as you can exploited it by leaving one enemy left the guarding to max your SP on waves that are not final. It's an artistic choice, so it's up to you.
Finished the first chapter to have my browser crash loosing my progress.
With that and so people can keep progress between versions having a downloadable one would be nice.
Looks like this will probably not happen before BINANGUNAN disappears, so I guess we will all lose that one or maybe just me if you found a way to transfer saves on using RM on NG.
Thus I am sorry to say I for the moment will detract one star from this, sorry
I've only played about 30 minutes or so of this and I can already tell that there is a lot of promise. I like the small touches of Filipino history and culture and that will help the game stand out, especially in the RPG waifu sub genre you've set it in. I would suggest that in the final game you could make some of the references a little clearer, but that is a writing thing that should sort itself out during development.
I can't give much feedback as this is very much a work in progress. The game feel feels right, with the right abilities that makes any JRPG fan feel at home with this game. I would suggest removing the Waves notification as that can kill some of the tension, especially with the opening battle of this demo. Let the players be surprised with the waves in special situations. If fights are too hard you have given players the option to grind to better prepare, so there is that safety net. The writing could use some work as the characters do sound similar, but again that is a problem that should sort itself out in development.
I am looking forward to the final product. I wish you and your team the best of luck.
Thank you for the feedback! This is a lot of help!
Instead of Wave notifications, should I just put 'Prepare to Fight!' and remove the sound effect. Cuz if I remove the wave notif, the in-between battles could be jarring cuz i haven't found out yet a smooth transition from battle to battle since after a battle, it will return to the map and starts again.
Again, thank you for the feedback!