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A night

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Not bad for what there is. I suggest adding in a little more ambient sounds for the night to give the player a little unease to walking in the night.

There seem to be only two conclusions in the game, and it would interesting to expand on that with other paths the player could take to lead to different endings, such as the player going to other places to get away from home, or encountering scary things that will make the player want to go back.

The reveal at the end was a might too early. Maybe let the players see it first before the character states it.

Otherwise, not bad.

hold right.................................game over
hold left...game over

Credits & Info

Views
280
Votes
57
Score
2.33 / 5.00

Uploaded
Oct 4, 2021
6:31 PM EDT
Software
  • Unity