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LastOne: Behind the Choice

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Test your skill against Lucifer, the ruler of the Netherrealm, and win by taking the last stone from the jar!

The goal is to take the last stone from the jars, leaving Lucifer with zero stone on his turn.


This is the preview/demo of LastOne: Behind the Choice, a remake of our old game "Cengkeh Batu" delivered with stories.

And this one right here is the same AI made for "Cengkeh Batu".

If you wondered how hard "Cengkeh Batu" was, this is the one you should try.

Apologize if the resolution is too big, you'd need to zoom out to see the whole game, the game is not ported properly for web browser. But, if there're demands for smaller resolution, we might try to port the better one.


We are currently looking for donations to help put LastOne: Behind the Choice on Steam!

Please check its Itch.io page on https://dragonemperors.itch.io/lastone for more info!

Thank you!




  • Added surrender button
  • Moved the turn interface to the upper left of the screen
  • Compressed images size for web efficiency


  • Added Tutorial

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I am an honest person and I came here because Lucifer looks attractive. I will not claim to understand the game (Lucifer said it was a good game) but I am enthralled by the setup, music and character design already, and that your ultimate game is story driven is even more appealing.

DragonEmperors responds:

We're glad that someone like how Lucifer looks, thank you!
And thank you for playing! Hopefully you'll see the full version of this game later.

Needs a tutorial and some more characters, but interesting!
(maybe even a hidden strategy guide like hidden in the background! y'know, for those people who really pay attention)

DragonEmperors responds:

Thank you for playing! I might consider adding strategy guide, but will need to find out how to put it in layperson terms.
However, the one with tutorial and learning curve, and stories is available on our Itch.io. Please check it out if you'd like

I kept laughing whenever the bastard outsmarted me, GG, that's one hell of an AI. Just for comfort's sake I'd let the player maneuver exclusively with the arrow keys, including the arrows and the Yes button.

DragonEmperors responds:

Thank you for playing! I'm happy that you still enjoy the game even if you're losing. The AI is really hard, but it is still beatable.
I'll put that into consideration, maybe there is something that can be done on the engine to use arrow keys for arrows and yes button.

Very charming but a little unclear on what Im doing. The art, music, and sfx are lovely!

DragonEmperors responds:

Oh, thank you! Forgot to put the goal on this one.
Now that you've said it, let me just put what to do on the description.

Credits & Info

3.17 / 5.00

Sep 24, 2021
1:35 AM EDT
  • RPG Maker MV