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'can you really rely on your sights when in high-stress situations? i didnt think so.' -Rambo or sum shit


With almost no visuals and a voice on your head, you have to navigate through a black room trapped with a deadly creature looking for you, avoid him as much as you can before dying, because there's no getting out of the room. It's kinda like an arcade game.

This game idea kind of came from a memory locked away from my brain, I just barely remember seeing the idea from a GWR Gamer Edition.

So anyway, arrow keys to move and if you hear a sigh then it mean's something's near you, and also, try not to die.

CREDITS:

Me for art, code, menu music, and sigh sound effect.

Scratch for thunk sound effect.

Youtube for jumpscare sound effect.

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This is literally just a bad version of SoundStrider