As a proof-of-concept/engine, it's okay except for the climbing. Ignoring the odd animation, it is impossible to avoid the arrows.
I manged to complete the one and only level without dying, so had to check if there was a checkpoint system and I think the quick respawn is fine.
It's a functional platformer (except the climbing) but could use some polish.
Apart from that, there's not much to say with all the stock assets in place.