Pretty cool!

⚠️EPILEPSY WARNING⚠️
UPDATE (3/12/22): Newgrounds Scoreboard finally enabled!
UPDATE (03/01/22): Added Level Music!
UPDATE (12/11/21): Key Input Options Available! Left-Click on the Title Screen to access the Menu.
Use the mouse to click on a input you want to change. Press the preferred key on the highlighted input to set key. Continue until all preferred inputs are set, and click on CONFIRM.
Dev Note (9/3/21): API integration is currently in hiatus.
Controls
Gamepad | Keyboard
Left/Right | [A][D] : Walk
Up/Down | [W][S] : Climb Ladder
Fire 1 | [L] : Jump / Confirm
Fire 2 | [< ,] : Lay Dormant Egg (Must lay 3 to win)
Fire 3 | [> .] : Lay Attack Egg
[ [ ] and [ ] ] : Volume Control
Story
A lost fox sprite stumbles upon a ruinous domain after hearing what she assumes were screams in distress. Witnessing a familiar foe who now leads a group of rabbit subordinates and refers to himself as "BigNu", she decides to take action without any haste! Take over the domain by laying 3 dormant eggs across each of the 15 buildings that are divided by 5 districts. To defend yourself and your resting eggs, you might have to lay an attack egg instead: which rolls down and knocks out any hostiles in its path. See if you can get to the Crimson Palace and find out who's really running this place!
Developer Note
This is an optimized version of OviVixen Arcade which was released on Itch and GameJolt on Aug 31, 2019. This was initially meant to help support the July Game Jam last month, but was unfortunately never meant to be. While the "2nd Player option" has been disabled for this version, there are major improvements that will eventually transfer over to the standalone version as a patch. Sound issues that remained in the 0.2.5 release has been fixed for this version: but be sure to have your volume set to at least 50% just in case. What will remain exclusive to Newgrounds is obviously the Medals and Leaderboard (Which is currently unavailable until I get the API to work with the game). Be sure to inform me of any bugs that may show up here, and I'll try my very best to fix it!
🥚Thank you!🥚
Pretty cool!
This feels more like a 1985 game on the famicom than 1995.
And that's about the last complaint I have about this game. The rest?
Sprite art: FANTASTIC. Really captured the feel of those 8-bit games.
Music: Some tracks are a bit repetitive, but that's EXACTLY the sort of thing I'd expect from games of that era.
Gameplay: I was going to say that the keyboard config was a bit unorthodox, but FORGET that, ingame control changes! What a GAME CHANGER! [snerk]. It's a nice option to have when the game offers a surprising level of challenges. Sometimes the game's random item generation gives you a great advantage. Other times the game leaves you on a stalemate due to the slow speed of the player's movement and the way the enemies move.
Overall 5/5 "You're pretty good!" [ocelot pose]
The year is based on the birth of Newgrounds rather than the hypothetical birth of the arcade game.
But thank you for the praise and critique! If you want to see more of these characters, there is a demo for the sequel of the game that I would argue is substantially better than this one! OviVixen Master, it’s on my page if you’re curious.
Nice game here
First of all I love the color element on this one and it has some fun elements and good use of controls and just a fun game Now this is a A cool game here A nice game you have here I have come across some nice games here is a unique and unique a fun and unique game you have created here, for us all to enjoy so nice efforts And for sure hope to see more games like this in the future
~X~
I think this and eggs are gorgeously amazing!
Pretty solid game c:
I think the gimmick of collecting three foods before choosing to attack or try and get to your goal of three eggs works well, although there is some element of luck regarding the direction enemies choose to take. Some of the music, especially in the first zone, is not super great, but goddamn, the sprite work is fantastic! You really captured the old school arcade cabinet aesthetic
I only got to level 3, but I might try to beat it sometime
Thank you for playing it!
Yeah, the music is not great, and I’m planning an overhaul with the soundtrack after making the demo of the game’s sequel. There needs to be legit chiptunes in this game, not imitations of such!
The enemies don’t exactly follow the more advanced Pac-Man ghosts A.I and are rather random like you said; however, a bit of a tip, most enemies will more likely climb down a level when you’re below them and climb up when you’re above. Not all enemies do this and on rare chances, enemies might betray this rule, but it’s something that can help you out. Also, once an enemy, with the exception with the boss of Level 6, reaches a level, it will always be facing you first. Best tip: be sure to keep enemies below the playing field by firing rolling eggs as close to them as possible whilst laying the dormant eggs at the highest possible point.