I enjoyed the game, but the controls were not so good... First, rather than adding controls to the pause menu (which I didn't even know there was one until I read your comments to other reviews) add a straight up intro screen or tutorial type pop ups. Also don't just show the controls also say what they do. Second, these control schemes are just bad.. WASD and arrows, that is fine.. shift and space for actions.. that is fine. What is the point of having B, V (which your V doesn't look like a V, I had to spam keys to figure out what it was), period, and question mark? Keep it simple, especially when you know most people are probably going to be two handing this because multiplayer on a single keyboard just sucks. What control scheme would I suggest? Why thank you for asking. WASD for movement and jumping (W, you don't use it otherwise in side scrolling sections) and E for actions and to advance text. SImple 5 button scheme. For player 2 the same deal, arrows for movement and jumping (up of course being to jump) and either number pad 0 or shift for actions and to advance text. Don't change controls up for no reason, that is not only silly, but also annoying. I don't mind the small running mini-games aside from that controlling 2 characters made it difficult to keep in sync and thus win the minigame. Though the FOV in the chase minigame really should have been further it made avoiding obstacles practically impossible. I also didn't like that it suddenly became a competition during the minigames.. The DDR style minigame was pointless. Not just because I hate those, but also because there wasn't any rhythm to it, the key assignments made no sense to me, and again pretty much impossible to play single player with any kind of accuracy. Not to mention it didn't fit with the feel of the rest of the game at all. Why put gamepad assignments on something like that when everything else is set up for keyboard? It makes zero sense, that minigame should really be scrapped (IMHO).
I did like the game for the greater part, i feel it could have benefited from more puzzles, being longer, and having a better control scheme. The puzzles that were in the game were very simple and didn't take advantage of the using two characters with the exception of the initial button puzzle.