First I will give my advices in gameplay for whoever is struggling with the game:
1) On the first map, when you placing the line the game slowdown, use that at your favor, place some lines even before the first patient zero on chocke points
2) Remember that big lines get easy overrun by the dots and should be used only as temporary support your smaller lines, if possible a smaller square around your infecteds.
3) corners and the white blocks for chock points are your friend and if possible try to incorporate them into your quarantine line so they can divided the attention of the people so your line last longer.
4) Place your lines with care but fast because you can run out very quick and have to wait for one of them to break before you can place a new. Is better to lose control of part of the map some times.
5) Make a line over or just beside a good quarantine line before they break, the thinner the line and more people hitting on it the quicker will fade.
6) keep checking previous contained areas from time to time, because the one that ignore and how the quarantine line wear down alot faster than you expect.
I tried all game types/continents and aside from south america I complete every one, all in all I enjoyed alot, the developer really delivery on what he promised and the variety of game types inside is increase the replayablitity while the minimal design make easy to understand the mechanics and try to master it. Meanwhile I always apreciate a RTS game as it very rare compared to a shooter or platform.
I enjoyed, at alot in fact, but I got a few problems:
- While I don't mind the difficult, I believe that the game could be even better if had ease in the player in the main gameplay loop of each scenario, because RNG play a fair bit of role on each try because the spawn of infected, the placement and number of building blocks and where they wander off are all random and so some dificult flutuate alot between when all buldings are eavenly spread out (so is easy to make quarantine lines) vs when they are all in the corners and the infected are wandering in the middle. Something like 3 cities on each continent/scenario with increasing dificult, like the first city there is more quarantine lines, the infection spread slower, the number of patient zeros are less, yet... Don't need to change the game just decrease the difficult curve.
- There seen to have 2 bugs:
1) with the "south america map" because the point that I'm in control seen to like to wander off on his on direction and for a gameplay about arriving in a point and avoid X is impossible to not feel frustated when things don't respond.
2) If you clycle the cenarios/continents the description of each gameplay some time mix, so you have something like Stardard Rules in America. It may apper after I beat it but I wasn't paying attention at the time,
- It would be good if explained how the points are measured, as I got confused some times I bare made it with 49% and got almost higher score than the time when I kept the infection lower than 40%. Also While I apreciate the graph showing how close we are from the 50% mark, I think that if there was a dot line for the 20/30/40 would help see how much you end up as in the end aside from the score you have to guess the number of infected as you don't have time to look at it.
- also a undo line could come in handy, but I understand if there isn't.
Great Game I hope the developer make more games like this.