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Lost in the Woulds

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Author Comments

Find the way out through numerous puzzles, explore different environments and get lost in a fascinating, dark story.

Game mechanics

Push the blocks to reach the glowing stones.

A block that has fallen into a sand pit can't be moved.

You can't walk over a hole, unless you push a block into it first.

Wooden planks break as you step out of them.

You can't push blocks over grit.

Blocks of the same color are quantum entangled - after moving one, its twin gets disabled. If a block is pushed into a hole, the entanglement is dissolved and its twin block will stay active.


Movement - Any of the following:

  • arrow keys
  • WASD
  • ZQSD
  • mouse (click and drag)
  • touch input (tap and drag)
  • gamepad (as long as your browser supports it)
  • dog tail (place tongue on device first)

Diagonal movement is possible only outside puzzle areas.


P, ESC - Pause/Map screen

R - Restart puzzle

U - Undo last move


This is a demo limited to the first seven puzzles. I never completed the rest of the adventure.

Original artwork and music. Dev log

Made in less than 48 years for the 'How do you dare?' game jam and peanut butter on toast.

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Fun and nicely challenging, my only input is that the puzzle area was a little harder to see the the small rock tiles

I Enjoyed this game quite a bit and i love the art style and the music that plays in the background and also i liked the puzzles they were good.

Love the style on this! so nice and relaxing, perfect to help with the inevitable mental breakdown because I hate block puzzles with a passion.

Still fun tho

Feels like you're playing someone's dream, it kinda has that

Credits & Info

3.42 / 5.00

Jul 20, 2021
5:23 AM EDT
  • Phaser
  • Krita
  • Gimp
  • Ardour
  • Inkscape