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Pibe Emoji Adventure 1.1 Test 2

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Author Comments

Pibe Emoji Adventure InFdev 2.0 coming soon

we are working on the new version 2.0 of pibe emoji adventure I assure you that you would also like the medals if we take a long time we will divide the update into two parts: Team Facha

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Interesting game

So I found the idea and concept pretty good the control system runs pretty good it was other areas that could be worked on, I do think you have a nice idea and would love for you to advance on the game more features options keeping it fun is always a plus anyways nice game


medals dont work

Mangelrex responds:

hello, I know that it takes a long time to respond but it is that I was thinking ideas for the new version (Infdev 2.0) There I will try to make the medals work and add more things like new enemies and bosses

medals just no work

Mangelrex responds:

hello, we are working on the new version of infdev 2.0 and there I will add new things like new enemies and bosses and I will also try to make the medals work.

It feels like a like playable version of animation vs animator.

Game Comments:
1) The hit boxes are a little clunky. I'm getting caught up on walls and edges more than I should be.
2) Controls otherwise feel very responsive. I'm not sliding or going where I don't want to
3) It feels like there should be a checkpoint that stores which stones I've collected up to that point, that way dying has just a little more consequence, but it breaks the game up into less repetitive portions.
4) I really like the layered scrolling background. It give the game a really nice feel.
5) Walls aren't squared/flat. I can walk up to a vertical wall and jump, but get stopped because I'm getting snagged by invisible pixels.
6) I don't see any bosses. I get to the end of level 1 and just stand there with a *thumbs up* The game sort of freezes at this point and I can't go further. Which would be fine as a beta run of a game, except for the badges...
7) Badges indicate multiple levels, but I only see / can access the single level.

I think if you provide the promised content and fixing the hitboxes and maybe getting in those checkpoints, you've got a solid platformer. It's currently a fun test level, and need some minor adjustment of background things (hitboxes & menus). The actual game graphics are very well done.

Mangelrex responds:

Hello, thank you for your comments. But my friend Guillermo is the one who is in charge of developing the game, and version 2.0 will bring improvements / visible, such as the replacement of the green character by a stickman called cool emoji that has a series that we have not uploaded all, to powerpoint In addition, another of the improvements will be enemies and a boss, the boss would be exhausted one of the best fnf mods characters that appears in the series, and the last improvement would be a second level and porting it to flash player and uploading it to ng to test with ng player and the last one improves a menu to change the graphics, credits, medals and game modes


Credits & Info

2.13 / 5.00

Jul 19, 2021
6:02 PM EDT