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Rocket Escape

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Escape the planet with your ship.


Use the arrow keys to fly, turn right/left.


Update: Now, you can control the ship with qzds (for Azerty keyboard) or awsd for qwerty keyboard.

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Quite fiddly but at least controls feel tight. Graphics are clear and gameplay is clearly introduced. One thing I find a HUGE problem is that the red/green lights are all at the top of the screen. But if you're trying to do a pixel perfect landing you have to watch the pad and not the lights. When the landing pad is at the bottom of the screen, I can't really see the lights. Red/green is not a great colour scheme anyway, see http://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-colour-alone/

Perhaps it would be better to supplement "red" lights with a universally recognised symbol (eg the hazard symbol, exclamation mark in a triangle?) or even to actually display it near the ship so it isn't necessary to look at the main instrument panel and away from the landing pad?

Music doesn't really the fit the game, the gameplay as a whole doesn't have much atmosphere or "personality" as someone else already said. So it's functional but not a lot of "fun"?

EDIT been trying to think what would make the game feel more fun!! The challenge atm mostly comes from flying the rocket through small gaps or even tunnels. Doing that pixel perfect is pretty dull. A greater variety of challenges would have helped. Perhaps consider introducing a moving obstacle rather than all the challenges being static?

Heyn17 responds:

Very informative.
Thank you very much for your review.
I have to admit that I hadn't thought about people with color blindness ...
I like the idea of ​​the /! \ Which will indeed be much more visible and more accessible.

Thanks again!

great but the arrow keys scroll the page up. it makes it harder

Heyn17 responds:

Thank you.
I think, depend the browser you use. Anyway, i have publish a update. Now, you can play with AWSD (or QZDS for azerty keyboard).
I hope it will resolve the issue.

played til 19, overall movement, stopped because i was getting a little tired of the one square width levels making pinpoint moves and dealing with the ship's hitbox but overal nice level desgin

Heyn17 responds:

I agree with you.
Correcting this problem would take too much work but I promise that I will take note of it for my next game!

a hard physics based flight game, but i wish it had some personality

Credits & Info

Views
590
Faves:
3
Votes
76
Score
2.79 / 5.00

Uploaded
Jul 18, 2021
4:53 PM EDT