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VIOLA Tech Demo

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THIS IS A TECH DEMO. ALL CONTENT IS SUBJECT TO CHANGE.

You are an Interrobot, a robotic companion to the police in the dangerous, futuristic city of Celiss. Your job is to interrogate suspects, cut through the lies, and find the truth. This tech demo contains only the beginning and tutorial of the game. In the future, the full demo will contain a full case for you to play through.

Content warning: This game has mentions of violent crime and systematic corruption. Please don't play it if that is an issue!

BTW: There is no music currently. Apologies!


This tech demo is mainly to check for balance in the tutorial and future cases. As I am a new creator, I want to make sure I'm on the right track with this demo. I'm not sure if it's too hard, too easy, etc.

As such, please send feedback! Send it here, email it to me at flimbingod@gmail.com, or at my Twitter @flimbingo. It will be a very great help. Thank you so much!


If you would prefer to download the demo for better loading times, please do so on Itch.io: Here!

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This is a really neat concept! I've always been a fan of ace attorney-esque games, so I'm looking forward to see what happens in the future

DFlimbingo responds:

Thank you very much!!

I enjoyed the concept of the game and I was impressed by the idea of taking on the role of an interrogator rather than a full-blown detective, prosecutor or attorney. It's evident that there's a lot of influences from previous detective games, but it stands out from the others by having an unique spin on it. The inquisitive attitude of the characters, the cyberpunk look and feel and the built up atmosphere all make for a fun experience. I was also pleased by the character sprites and their respective animations because I found the style appealing and fitting.

However, the idea could use some work; from what I observed, the person who is being questioned can feel 4 general emotions, but you only have 3 response options available. A lot of these were silent ones, so that only brings down the number of genuine choices you can make. This is hugely detrimental to what the player is trying to achieve, so I suggest putting in more ways of interaction. Presenting evidence, people, and the summary of the case as an addition to the main character's reply may prove to be a good workaround, but that might be too similar to other games of the same category. Alternatively, the player could pick their attitude and then choose how they word their sentence. These are only my bare bones ideas though, so take them with a grain of salt. Either way, I think it would be better if the game had more diversity in dialog, and there could be more ways of winning a case in the future. The characters' behavior could rely on how the player coerces people into confessing or giving useful information.

I found the interface to be quite off due to its lack of detail. The colors don't match together because there is no "transition" to them; there are, for the most part, no similar hues to ease you into them. I would recommend polishing aspects of the UI; maybe try making the borders bigger, add further detail to them like a metallic shine, then see what to do from there. The menu with the main emotions should also be present at all times as to not disorient the player; I could've only guessed the suspect's emotions based on the dialog, which completely ruins the point of having displayed that in the first place. (I apologize for not explaining this part very well, I only know some elements of basic art theory and I have absolutely no experience in genuine design.)

In conclusion, I don't really have any complaints about the game's general concept, but as it is, the developer should consider rethinking certain aspects and mechanics. I'm interested in seeing how this project will evolve. Good luck!

DFlimbingo responds:

Thank you so much for such an indepth review! Although I'm not sure how feasible it will be to expand the current option list to more than 3 options at a time, I plan on removing (or atleast limiting) the amount of silent options. Beyond that, extra interaction options (such as gifts or presenting evidence) are something I haven't thought about, so I will look into that soon.
You've given me a lot of ideas! I already plan on changing a lot and it has helped to get a detailed set of things to focus on. In all honesty, I might need to look into having someone help in developing the game's major systems.

This game is pretty interesting, i like the concept. Maybe you should add music and sound effects, but i think you already thought about it.
I hope you finish it, i would like to play it once it's finished.

DFlimbingo responds:

Thank you for the review!! I'm still looking for a musician for the music/sfx.

Now this, THIS, is a masterpiece, from the story all the way to the art and scripting. a genuine beauty of newgrounds, and deserves more recognition.

DFlimbingo responds:

;o; bro thank you so much!!!

very nice for a demo

DFlimbingo responds:

Thank you very much!!

Credits & Info

Views
1,102
Faves:
7
Votes
82
Score
3.25 / 5.00

Uploaded
Jul 13, 2021
8:52 PM EDT