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SOULMECH - Shinobu

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== Normal move ====
Move Left: Arrow left
Move Right: Arrow right
Jump: z
Attack: x
Guard: c

Skip movie: Space

== Special Move ==
Haste: Arrow Up
- When Nimpo point(Blue bar at Right botton) is more than 50% you can use "Haste" in a period of time.Can slash 7 times. Each attack with "Haste" will steal health. Press "Up" again to turn "Haste" off.

KageSlash: Arrow Down
- Use only when Nimpo point is full, slash all enemy.

Bug fix 2003/02/03:

-Sometimes after jumping attack, latter attack won't works.I modified some codes to fix, hope it works on your computer.
-Recover Full HP after stage clear.
You can choose "continue" when game over in stage 2.
-Attack with "Haste" can recover your HP. And press "Up" again can turn "Haste" off.
-"Haste" doesn't work after game continue.(FIXED)

- boss1: Attack from his back as close as possible.
- boss2: Jump to avoid hit by the wave.Using guard when boss attacks.

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This is a pretty decent beat em' up for 2003, keyword 2003. I can almost guarantee I would have went nuts over the "slicing" animation that happens sometimes when you defeat an enemy back in the day.

There are full fledged GBA games Beat em Ups that are worse than this.


And here we have another decent entry I was suprised actually because I was not expecting anything here but you have suprised me with something pretty entertaining Wow that was nice, like scenes, great artwork, and gameplay was decent, could fix up a few stuff here and there, but not bad at all


Graphics look nice and have that martial arts vibe. The figures could be a little larger, and the screen could be larger as well. If you added more weapons, attacks, and special attacks this flash would improve.

cool game

It reminds me a lot to the old flash pages with those beat em up games that had several characters. Im nostalgic now hahahaha

Credits & Info

4.19 / 5.00

Jan 30, 2003
11:16 AM EST
  • Daily Feature January 30, 2003
  • Weekly 3rd Place February 4, 2003