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Meow Merchants

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Stay PAWsitive! 5 Points

You earned 10 Gold in Meow Merchants!

The chosen bun 10 Points

You earned 25 Gold in Meow Merchants!

Have a mice day! 25 Points

You earned 50 Gold in Meow Merchants!

Shut up and take my money! 50 Points

You earned 100 Gold in Meow Merchants!

I am king under the mountain! 100 Points

You earned 200 Gold in Meow Merchants!

Secret Medal ????? Points

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Author Comments

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Got anything to trade?

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Trade with cats, bunnies, mice and dragons to gain more and more gold! But keep in mind which animal likes which good the most or else you'll have to pay a fee!


Will you become the richest animal of them all?

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Playable on desktop and mobile devices!


  • Luisa Höhne: 2D-Art
  • Alina Fasen: Programming
  • Ruben Buhl: Programming


Many thanks to Godot. We have a lot of fun developing our game using the Godot Engine!

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Pretty cute game! I certainly like the graphics and the simple but addictive gameplay of rapid-fire trading: it's a decent concept! However, I didn't quite agree with the execution. I feel like the game would better be served if your time meter only got refreshed when you actually make a trade for money: in that way, you would need to be strategic by scanning the field to be on the lookout for the fastest way to trade to get the coins and keep your streak up. As it stands currently, though, you get a time refresh for every trade you make, which makes the game trivially easy to keep going forever as you can just keep no-brain juggling any trade you want with no clear goal. Felt like a missed opportunity for me, and I just ended up bored unfortunately. Also, I was really bummed out that, after getting a bunch of money, I still got a depressing ending with a dead cat in the rain: why you gotta do me like that, haha!

Pretty good game. Simple but challenging and has an addictive edge to it. Nice!

Lovely art and sounds. Sadly no progression so no reason to play more than once.

its just kinda boring, maybe add more stuff to make it more fun

This is clearly a mobile game ported to newgrounds, and whereas in mobile form it might have some merit, although, not much, it's really basic and repetitive.
I commend the author for knowing proper scope on their projects but this is woefully underwhelming