levels feel the same
Ricca Raymond = Kobalt Steel
The Soldania Kingdom is under attack by the evil imperial forces of Kalton! You must save Soldania from potential destruction by traversing nine zones and defeating Kalton's three generals!
UPDATE: added four new optional levels in the game! Also updated the graphics and characters to reflect new changes to the main character, namely changing "Ricco" to "Ricca"
levels feel the same
Additional suggested change:
Make the timer function only as a bonus point generation, not a hard level end timer.
Many players of these kinds of games like to take their time to discover the entire level, point score be damned.
It was only after the very long intro had finished, that I discovered two things:
- there was a way to skip it
- there is actually a decent game behind it
You have several options to improve this:
1. make a big button on the intro screen that says "SKIP INTRO"
2. have the intro be optional (replace it with the "quit game" button that basically does nothing useful)
3. shorten the intro significantly
The game reminds me of Commander Keen / Duke Nukem.
The story there was basically "there is bad guys, you is good guy, go shoot 'em"
Absolutely no need for so much heavy handed fluff. It takes away from the experience.