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Swing-a-Frog

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Author Comments

08/07/2021 Update:

  • easier level design.
  • Extended Timers.
  • Movement now stops instantly when not moving.


Reach the goal before the time runs out, find the best path for each level to save up enough time for the next ones.

Only with good times in the previous levels you'll be able to finish the harder ones. 

Frog's speed to you <3


This is my first shot at game developing! :D

It's just a prototype to try out game ideas and learn how to properly use Unity.

I'd like to expand on it to add the mechanics, characters and ideas I have in mind for it, I'd like to add gamepad support, original art and music to it too.

The prototype is made with free assets, and I did not in any way make the art ^^

Enjoy! I appreciate any feedback and support 


Assests by: https://pixelfrog-assets.itch.io

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It's cool, but the traction is weird (it's slippery).
Some suggestions:
Boost the double jump, it's too hard to get onto the actual platform
Make the input less slippery
If you are going to stick to a pixelated style, I recommend using pixelated buttons, and pixel fonts. A good pixel font is SF Square Head.

Kirimaru90 responds:

Thanks for you feedback.
You'r rigth about the commands and the double jump, i'll work on it.
Didn't notice the art discrepancy, but your completly right about that too.

thanks for the font tip too :)

Credits & Info

Views
302
Votes
49
Score
2.65 / 5.00

Uploaded
Jun 22, 2021
10:46 AM EDT