i'm gonna be honest
i hate wall jump
A vibrant, gloomy neo-noir world. A lost moth that can’t find its way home. That’s where you come into play, using streetlights as guidance. Light switches are scattered over the level in a way that lets players use multiple solutions to beat it. Various obstacles like spikes or lamps dangerous to the moth are present.
I N S T R U C T I O N S
-Arrow keys to move
-"X" to jump
-"C" to interact
T I P S & T R I C K S
-There is more than one way to complete a level
-If you want to get another ending, don't let the moth die too many times.
i'm gonna be honest
i hate wall jump
Very beautiful, and I can't wait to get to the ending, but it looks like getting there will be a bit rough. The puzzle aspect is brilliant, but the platforming could use some work. Mainly, the jumping itself. Maybe if it was a bit more responsive, and had more of a momentum mechanic (i.e. pressing the opposite direction that you're jumping in slows the jump down instead of turning it around), the game could offer a much better experience. Oh, and make the tiles less slippery, it's annoying to feel like I just made a really hard jump by barely a pixel, only to slip down into a spike. Overall, I think this looks extremely promising, and I think you did a beautiful job!
Thanks for the feedback, glad you liked it :D I agree that the platforming sometimes gets in the way of the puzzles. A quick tip for you if you're having troubles with the slippery tiles is that if you're in the air you have full control again. And if you're struggling with some levels, remember that there is usually another way to complete it :D
Controls are a little choppy for the skill jumps, but I love the concept!
Appreciate the feedback :D I agree that the quality of the controls makes the skill jumps way harder than they need to be.
This is nice, and the music is pretty chill. I only wish the jump was on space bar instead of x but that's a personal preference.
Thanks for the feedback :D I basically made the input the same as it is in Celeste as I personally quite liked playing it with arrow keys and jumping and interacting with X/C.