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Super Ball & Chain

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A top down shooter, but with a wrecking ball instead of a gun! Use WASD or the Arrow keys to move.

My best run is 146, let me know in the comments if you can beat it!


This game was made in 36 hours for the GMTK Game Jam 2021. You can check out the other entries here, and help some of the ones that got posted to Newgrounds out of judgment here.


Also, the fact that I didn't call it "Brawl & Chain" will haunt me forever.


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Credits:


Necrophageon - Adrenal Daydream (CC BY 3.0)

Visager - Final Sacrifice (CC BY 4.0) - Sections were trimmed from the song to shorten the loop.

Buch - Dungeon Tileset (CC0 1.0)

Sogomn - Explosion (CC0 1.0)

Deiphiz - Bouncing Ball Guy (CC0 1.0)

Gumichan01 - Bullet (CC BY-SA 3.0)

Sharm - Character Sprites (CC BY 3.0)


All resources used in accordance with their respective licenses with no specific endorsement of me or my use of them by the licenser.

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that game is pretty good

I got a scored of 1288!!! Of course i playing this game like "VERY" a lot~
I like this game because of it probabilities, the enemy keep coming out of nowhere, which is fun!
Good for me cause i manage to record it! U can see it on my youtube channel. (^^)"
https://youtu.be/zSp5SEc4CeY

kylechu responds:

Holy cow what an amazing run! You're the first person I've seen who can pull off the glitchy double hit consistently and seeing you do it is making me want to make it a real strategy if I ever expand the game.

Thanks for playing and for posting that video. It means a lot that someone would enjoy my game enough to get this good at it. Congrats on almost getting 10 times the developer's best score! :P

For me, THIS is what I think of when I think of game jam! Certainly, the game is a bit rough and not long on content, being just a simple score attack with graphics/sound clearly picked and scaled up haphazardly from asset packs. But gosh, I had so much damn fun with the core combat! Swinging around the flail had such a great feeling of weight and impact to it, and I loved the strategy and improvisation that occurred during gameplay due to the various enemy types, balancing movement for dodging and attacking, as well as having to deal with distances and momentum and bounces and so on and so forth! This is a game which I feel has a solid, satisfying core that could be expanded upon in all sorts of ways: with how good the game already feels, if this had some more polish to it like, for example, the hit freeze impacts from a game like Lethal League, it could be really incredible! My only complaint might be that I feel like the enemies should be a bit more consistent: skeletons went down in one hit, ghosts in two, and giants in three, but if the ball was moving slow, skeletons sometimes took more than one, and while I understand the logic of this, I wish they were more consistent as the game is challenging enough, haha!

Yeah it ain't bad. Great start to a game that could actually be really fun.

the guy with the ball kinda looks like senpai