Some hopefully constructive feedback. There are two big frustrations I ran into with this game that I would recommend you avoid in the future. The first is the lack of any sort of guide or instructions. It's one thing to give your players some mysteries to figure out, it's another to make the controls and objectives nearly incomprehensible. The challenge should be in figuring out how to win, not figuring out the mechanics themselves by trial and error.
Second issue is with the combat, specifically the cups game. As a mechanism, it's brilliant, and I would love the challenge of trying to follow the ball as the cups move faster with each round. But why, on earth, would you make the cups switch one more time after you select. It completely negates your skill, because if you successfully pick the cup, that guarantees you'll miss. The only way to get the heart is to deliberately a wrong cup, and then you have a 50/50 chance that the right cup switches to the spot you picked. That is not an improvement on the game, it completely defeats the purpose. If you want the combat to be luck based, then just make it a luck game, not a skill game that punishes you for getting it right.
The music, tone, and composition of the game are pretty good, and I feel like it has tremendous potential. Maybe if you make a revised version, with a tutorial, and a combat system that's actually fair, then you'll have something good on your hands.
Edit: Thanks for the response! It's very helpful seeing the context behind some of your choices in the game. Knowing that "The Fool" selection at the beginning impacts how the cups game will play out makes a HUGE difference, because it implies that selecting a different character at the beginning could shift the game from luck-based to skill-based. That's a really cool mechanic! It shouldn't be hidden! If that sort of information were available at the beginning, even without being too specific, it would make the game a lot more fun, because one could choose the type of character they wanted to play, and then experiment to see which mode worked best for them.