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Fall for Greed

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My first finished project.


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In 7 days a witch will come for your life, will you be able to stand against her?

Fall for Greed is a turn based game set in an unforgiving dark fantasy world.

Survive, fight and acquire companions.

Log in / sign up to vote & review!

Some hopefully constructive feedback. There are two big frustrations I ran into with this game that I would recommend you avoid in the future. The first is the lack of any sort of guide or instructions. It's one thing to give your players some mysteries to figure out, it's another to make the controls and objectives nearly incomprehensible. The challenge should be in figuring out how to win, not figuring out the mechanics themselves by trial and error.

Second issue is with the combat, specifically the cups game. As a mechanism, it's brilliant, and I would love the challenge of trying to follow the ball as the cups move faster with each round. But why, on earth, would you make the cups switch one more time after you select. It completely negates your skill, because if you successfully pick the cup, that guarantees you'll miss. The only way to get the heart is to deliberately a wrong cup, and then you have a 50/50 chance that the right cup switches to the spot you picked. That is not an improvement on the game, it completely defeats the purpose. If you want the combat to be luck based, then just make it a luck game, not a skill game that punishes you for getting it right.

The music, tone, and composition of the game are pretty good, and I feel like it has tremendous potential. Maybe if you make a revised version, with a tutorial, and a combat system that's actually fair, then you'll have something good on your hands.

Edit: Thanks for the response! It's very helpful seeing the context behind some of your choices in the game. Knowing that "The Fool" selection at the beginning impacts how the cups game will play out makes a HUGE difference, because it implies that selecting a different character at the beginning could shift the game from luck-based to skill-based. That's a really cool mechanic! It shouldn't be hidden! If that sort of information were available at the beginning, even without being too specific, it would make the game a lot more fun, because one could choose the type of character they wanted to play, and then experiment to see which mode worked best for them.

axilirate responds:

Thanks for the review!

As a first game I wanted to experiment a lot with it so I tried different things, and I envisioned it being frustrating.

This game has a LOT of luck involved (something I will never add to my games anymore), and a LOT of hidden mechanics I just didn't knew how to present to player, for example the fool card will switch your cups in the end 100% of the time or that If you hard press the cup it will never switch at the end or even peeking the cups if you hover the mouse above them etc.

Sorry for not making a tutorial as I felt it will remove some of the atmosphere of the game, It's a risky design decision I went with knowing it can frustrate some of the players.

I'm also glad you liked the visuals.

i'm at 4 stars because i'm really enjoying this but having some kind of guide or prompt would bump me up to 5. i've looked through your patch notes and can't figure out exactly what some of the elements in this game are about. im playing and figuring it out gradually, but you pushing this out with no background is making me scratch my head a bit.

update: i have beaten the game and i don't know how most of it works

@axilirate by 'i beat the game' i mean 'i defeated the witch'. i leveled humor and dodged most of her attacks, then lucked out and repeatedly picked the wrong cups so the hit cup was swapped in. It took a while.

Questions: what do the cards do and why do i get a new one every time i sleep? what do humor and focus do (I thought they had to do with combat reflexes and search abilities respectively)? which plants are safe to eat,? is cooking meant to be a substantial mechanic? what is an artifact and how do i get one? why do characters pray? why are suicide and waiting options, is there ever a time where they're the 'right' choice to make in the game? it seems like there are multiple 'you only get one shot at this' encounters like finding a path or digging up a grave (i missed the second one, i forgot that if i searched the area i'd lose the prompt), is that the case or is this randomly generated? i haven't encountered most of the sprites in your game description, so i guess i have a lot more exploration to do? in terms of the story, why is there a witch and why do i need to defeat it?

I find myself comparing this to SACRIFIGHTS (https://www.newgrounds.com/portal/view/796087), which is also a dark-magic-themed game that requires experimentation, but which starts with a bare-bones set of prompts that at least explain the basic mechanics.

Again, I'm enjoying this and I'll probably give it a few more plays. But I know so little about how the game works that I really don't know what I'm missing in it.

axilirate responds:

Thanks for the review but.. How on earth did you beat the game?!

Edit: as for tutorial right now I can only explain things myself, what would you like to know?

sending this here as well in case someone wants to know as well:

This is gonna be a long reply so buckle up.



The cards are based of tarot cards and are like a "daily horoscope".

Emperor - does nothing

Empress - boosts luck

Fool - boosts humor but lowers luck and the cup will always switch

Warrior - boosts damage

Hermit - you wont encounter enemies but no one will want to join you

Death - you take more damage and have less luck



Humor boosts the chance to make someone laugh and laughing lowers depression, focus will increase the speed of you finding stuff and strength boosts damage.



There are 3 artifacts, The cup doubles the damage and doubles the cup speed, the mask protects you from swapping cups but you cannot dodge and the ring removes your hunger and does another thing I cannot recall.



only 2 things are not safe to eat and it's Angeloris and Wild Cucumbers (cooked Angeloris is fine).

other plants will give you buffs, but there's one plant that will boost your damage (that will stack so eating more will boost the damage more) but it will lower your mood (make you more depressed)



praying is useless.



Sleeping with campfire will save you from mosquitos and your characters will refill their energy higher and faster.

(high energy boosts dodging).



peeking (hovering the mouse over the cup) or saving the cup from swapping (hard pressing the cup) will lower you luck and with low luck your characters will get bad scenarios.



depression comes from hunger and wounds and can lead to characters killing themselves.



killing the gnome will lower your luck for 3 days.



waiting is a time skip and suicide kills you (that can be useful in some situations where you want to get rid of your character [you can still win the game with the main character dead]) .



There is not a specific time where the choice is right.



The encounters are random and pre set, but changing direction will randomize it meaning there's a chance for you encountering it again .



The story right now is that the witch is the cause of the suffering of many, she have cursed the main character so the village killed his family because they feared him and he left the town to seek revenge.

Anything beyond the village is cursed and anything that is dead there becomes poisonous to eat (that's why your unable to eat dead animals or creatures).



In the lands beyond the village (the cursed lands) was a kingdom but the queen became a witch and cursed this place.

There are more details but I think I'll save them for the new game.



Thank you for playing :)

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Credits & Info

Views
803
Faves:
6
Votes
73
Score
3.29 / 5.00

Uploaded
Jun 8, 2021
11:02 PM EDT
Software
  • Godot Engine