I'd love if there were some way to skip a turn, but I figure that it's part of the strategy of the game and the main reason why there are bones in the dungeon to bump into. GG
Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
Game Content
• 30+ different items
• 6 Item Types
• A Fun Little Story
• Many Challenging Floors
• Several Enemy Types
NPC’s
There are npc's in the game. Bump into them to talk with them!
Interactable Objects
Most objects that aren't the wall are interactable! Find out what they all do!
Game Strategy
This game is challenging and you may find yourself overwhelmed in the early game. There is a way around this! Try to look for the next floors' stairs first. then hunt down chests. If you run into a lot of enemies, you'll have a clear path of escape if you need it!
Sometimes you will run into a situation where you need to attack first. if you run across some objects on the floors. Bump into them to burn a turn so you can attack first!
Additional Info
there are plenty of secrets to uncover and a grim story to be told! Have fun!
If you're proud of your end game stats then post a screenshot in the comments!
As this game is still in Beta, I’d really appreciate feedback and criticism. I want this game to be as good as it can be.
2.0.0b Update Notes
• All Sound Effects Added
• Added (4) Music Tracks
• Optimized Item Spawns
• Added NPC Animations
• Added +1 Sword
• Added +1 Enemy Type
• Added Procedurally Gen. Interactable Skulls & Bones in Non-Safe Floors
• Added More Story
• Added More Game Over Stats
Credits
find everyone listed here on lexaloffle.com!
splash sound effect credit to @note.
thunder sound effect credit to @dw817.
Most sounds and all the music done by the wonderful @Gruber. He's an amazingly talented musician!
Lastly, a big, big, big credit to @Krystman for his help thru his porklike tutorial.
All character,npc and enemy sprite design & animation is all original artwork done by me.
I'd love if there were some way to skip a turn, but I figure that it's part of the strategy of the game and the main reason why there are bones in the dungeon to bump into. GG
They’re not only there for strategy, sometimes they will contain items.
Great job!
Thanks man!
The influences for this game are very clear, and I really love the final product! Feels almost like a Steam game!
Hey man I'm glad you like it! I appreciate it!