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Down Under

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! IMPORTANT !

(Note : this project is now cancelled)

This is only a proof of concept/demo of a commercial project, which will contain more features and upgrades. if you'd like to support development, or if there's anything you think would make the game more enjoyable for you, share your thoughts in the comments below (If your idea ends up in the demo you will be credited for it, of course), and thank you for playing! looking forward to seeing you in the full release.

---


Objectives :

You're a miner named "Joey" and you decided to enter a cave to see how deep it goes.

Find the exit leading to the next room, collect diamonds and kill ghosts, and above all, have fun!


CONTROLS :

  • W,S,A,D - MOVE (A, D to get off ropes)
  • W (near rope) - Get on rope / go up a rope.
  • S (near rope) - Cut rope / Go down from rope when on one.
  • 1,2,3 - Pickaxe, Revolver, Hook gun.
  • LEFT CLICK - Shoot/dig/etc.
  • P - Pause.

The hook gun is for getting to places that you can't walk to, the revolver is for ghosts, and the pickaxe is for digging.


Support the development / me :

Twitter, Kofi (Donations will be credited in the full release as well)


Thank you for playing!

Log in / sign up to vote & review!

this is so much fun bruh

MoeAnguish responds:

Thank you!

this was really fun to play. Only real recommendation I have is maybe add a "do you really want to restart" screen because i accidentally restarted once lol

also i saw that pain-peko death screen hehe

MoeAnguish responds:

Thanks peko!

Not a bad prototype. Almost reached 20000 points, too. Movement needs fine-tuning, for sure. If I didn't use rope perfectly, Joey would just touch a block and fall back down. His movement is too fast for proper jumping, as well. Some levels were just Joey getting bum-rushed by three or four ghosts the moment the level began. That's a cheap way to die and lose all of one's progress.

I'm surprised you went with music from Macleod, though maybe that's a placeholder, as well. I'm sure you could have found something more refreshing on Newgrounds, rather than drink from the same well as numerous other creators.

Working on this and Syrup's game must be exhausting. Don't overexert yourself, Moe. It's important, sure, but if you strain yourself too much now, you might not be able to continue doing it in the long run.

MoeAnguish responds:

Thanks for playing, and you're right about the movement, it definitely needs some more work and it's on my to-do list for this project. and yeah, i just thought it sounds nice and it was the first thing i found, so i went with it. but next time i might as well go on here to look for something better.

And don't worry, my dude. i'm used to working a lot, and besides, if there's good thing coming from these projects (Money, fulfillment, etc) then i don't mind it. gotta give something of the same value as what you're trying to get in order to actually get it imo. but thanks for the advice, i do think i need more breaks instead of maybe once a week.

Credits & Info

Views
1,169
Faves:
2
Votes
78
Score
3.09 / 5.00

Uploaded
Apr 30, 2021
3:55 AM EDT
Software
  • Photoshop
  • GameMaker Studio 2