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Rat Game: Roaming of the Wretched Rat

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Medals

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Steel Shield 10 Points

Beat the Ogre as 'Nips the Brave'

Lightning Rod 10 Points

Beat the Ogre as 'Nips the Dark'

Magic Herb 10 Points

Beat the Ogre as 'Nips the Silent'

Cheese 10 Points

Beat the Ogre as 'Nips the Rogue'

Evil Eye 5 Points

Kill a Ghost for the first time

Fire Rod 5 Points

Kill at least one Zombie, Mummy, Ghost and Skeleton

Enchanted Staff 5 Points

Grow your Arcane stat above 5

Big Cheese 5 Points

Grow your HP stat above 10

Pistol 5 Points

Find and Kill Ugby Mumba

Broken Shield 10 Points

Beat the Wendigo as 'Nips the Brave'

Plague Rod 10 Points

Beat the Wendigo as 'Nips the Dark'

Cursed Dagger 10 Points

Beat the Wendigo as 'Nips the Silent'

Rotten Cheese 10 Points

Beat the Wendigo as 'Nips the Nimble'

Meat Scythe 5 Points

Find and Kill the Karrion Killer!

Stick 5 Points

Kill a shrub

Sticky Dagger 5 Points

Kill 20 goos

Bone 5 Points

Kill 5 Skeletons

Blam Gun! 100 Points

Find and Kill Tom Fulp!!!

Author Comments

iu_752348_6109467.png

support me on ko-fi :-)


Controls


Arrow Keys - Menu Cursor, Attacking

Spacebar - Menu Select

Backspace - Back


Credits


LeviRamirez - Developer, Designer, Lead Artist

TeraVex - Music

ProscuttioMan - Additional Game Sprites

Mig Moog - Additional Game Sprites

Conundrym - Thumbnail Art, Lore

Meulinex - Tester, "sexy babe"


The Story


In 1983, a team of developers started work on a revolutionary title. Along with this, they were given the green light to make it the first game to be compatible with a new advanced Peripheral that was loosely translated from Spanish to the "Commodore Unit of Music" (C.U.M for short) There was a "Commodore Unit of Visuals" planned but it mysteriously went missing halfway through development, along with the lead developer. With the loss of C.U.V, distrust began to run rampant in the dev. team, leading many of the developers to take different builds of the game and hide them away. The game, the C.U.V and the C.U.M would quietly fade away and never reach store shelves...


The Game was merely present in legends passed around on old game forums in the '90s, and although most assumed it was simply fake, a few brave souls ventured to find any remnant of this game. Many years passed, and no sign of the existence of this game was ever found...


until now.


Patch Notes


Release 1.0.0: this long-lost title was discovered in an old warehouse, along with a cassette tape, and the last remaining model of the C.U.M. The game that has been shrouded in legend is now playable in your browser! Play the first public release of "Rat Game: Roaming of the Wretched Rat"


Release 1.0.3: A small update just to tide off some of y'all over, and to fix some small minor inconveniences.

=Fixes / Tweaks

  • 'Nips the Nimble' no longer gets an increased chance of equipment over potions (It is now just 50/50)
  • Quicker Screen Transitions
  • Lightning Rod has a special interaction when the player has a 0 Arcane stat.


=Bug Fixes

  • Scroll bars are no longer visible when the background flashes during certain attack animations.


Release 1.0.4: Tiny Update, literally adds one thing.

=Additions

  • Website side achievements, these achievements SHOULD unlock on Newgrounds if you've already unlocked them in the game! The next update will be much bigger, promise ;)


Release 1.1.5: Massive Update!!!

=Additions

  • 2 new areas to explore! The Forest and The Halls!
  • New Monsters! (Special thanks to @prosciuttoman and @mig-moog)
  • New Items!
  • New Achievements!
  • New Potions!
  • New Sounds!
  • Added Status Effects!


=Fixes / Tweaks

  • Potions have been reworked! Potions no longer grant stats down but rather negative status effects. Potions overall are also much rarer. (from 65% to 25% chance for a potion)
  • Fewer Potion restrictions are put on the game (Bad potions can now more likely appear anytime before it would let the first 2 potions in a chest not be detrimental.)
  • Nips the Nimble now starts with small cheese.
  • The enemy turn counter is much more visible.
  • Multiple enemies have had their stats tweaked, some to be harder and some to be easier.
  • Mummies no longer lower the durability of your items, but rather give the player the poison effect upon attacking.
  • Multiple spelling and grammatical errors have been fixed. (More will probably be fixed as well, god knows I can't spell to save my life :T)
  • More Monsters can appear on the start screen.
  • Durability tweaks to a large portion of items
  • Names of people who worked on the game are now credited in-game on the boot-up screen! :)


=Bug Fixes

  • For Mac Users, The game no longer soft-locks on the screen before boss fights.
  • You can no longer put the cursor out-of-bounds in the achievement screen.
  • Increased internal checks for when the player and monster can attack on their turns (Should make battles look a bit less jank and more readable)


Release 1.1.6: Minor Bug fixes from last update (lolz)

=Fixes / Tweaks

  • The Start Screen now properly shows the Version Update, instead of stating it was in 'Indev.'


=Bug Fixes

  • The Forest music no longer keeps playing after death, meaning no more music overlap
  • Status effects no longer get kept between runs, meaning you can't start a run poisoned or fatigued from last run.
  • Some Achievements have been fixed and should properly unlock (internally. Website-side achievements take a while to update and properly be granted to you. But the item should still get unlocked!)


Release 1.1.8: Bug fixes cause this game keeps me up at night.

=Fixes / Tweaks

  • The Halls has more visual distinction from the crypt (more than just being red)
  • Nips the Nimble now starts with more HP
  • The Halls have been tweaked to be slightly less hard


=Bug Fixes

  • On Higher-end Computers, Nips SHOULD NOT appear randomly in the void on the side of the screen when finishing a monster encounter or exiting a treasure room
  • Fixed a glitch where the fade animation played too soon after killing a ghost


Release 1.1.9 : Random Silly Update!!!

=Fixes / Tweaks

  • Lowered 'Nips the Brave' HP from 8 to 6.
  • Raised 'Nips the Nimble' DMG from 1 to 2.


=Bug Fixes

  • Fixed the Bugged NG Medals (Some medals you unlocked on NG, may not be unlocked in the actual game! Sorry!)
  • Fixed Some "Internal Clocks" to allow the game to run at a consistent speed on all devices.
  • Fixed a glitch where the enemy 'Ghost' would not properly play the dying animation.
  • Fixed a layering Issue in boss rooms when the player died.
  • Fixed a spelling error on the achievements screen


(P.S: There are believed to be more versions of this game still out there! When we find a new version we will post it here, so check here often for updates!)

Log in / sign up to vote & review!

So awesome.

Great

Amazing game, Very good turn based gameplay and I got every medal besides killing Ugby Mumba because it wouldn't show up and NG says I haven't unlocked the Sticky Dagger medal even though I have in game and also after I left the page and came back it removed all of my forest achievements in game, please fix this

Cute but the final level is just RNG based

i should have known it was impossible to beat tom fulp.
sex mod when great game

Credits & Info

Views
51,928
Faves:
692
Votes
1,207
Score
4.22 / 5.00

Uploaded
Apr 18, 2021
4:24 PM EDT
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