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Sefler’s Situation

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So I’ve been slowly but steadily working on this 3D game for school, tentatively titled sandbox, because it’s sort of like a little cyberpunk playground where you can jump in and play around (with steaaaalth segments, shout out to the PS2 Sly Cooper games).

I wanted there to be a way to quickly share the story of the game’s universe, and this was my way of telling it! This little ditty comes on right after you hit play on the main menu. Everything was animated within the Unreal Engine’s widget blueprints, akin to something you could do with a program like After Effects or something.

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