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Abigail's Mementos

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It's late at night. It's cold, it's raining, and a young girl named Abigail has just woken up, needing answers to the oddities that surround her, collecting treasured objects along the way.

This is my first attempt at a game. I'm aware it isn't perfect, but I'm proud of how it turned out, and I'm open to criticisms on all aspects of it.

And please do report any and all bugs you spot.

UPDATE: Fixed various bugs.

Arrow Keys = Move

Shift = Run

Z/Spacebar/Enter = Progress Text + Select options + Interact with environment/objects

X = Open Menu + Cancel + Return while in menu

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Good story. I've found 3 endings, are there more?

EKyonun responds:

Hopefully it doesn't spoil anything to say that there are four endings in total.

Sad story, very sad.

The hitbox for the bookshelf on the upper right has a weird hitbox.
I couldnt figure out the maze but after some trial and error it let me through anyway :p.
It was a nice game. I just wonder how to get different endings. The story seems quite linear. Or does it depend on how many mementos you collect?

EKyonun responds:

I see what you mean about the bookshelf. See, I actually made this a while ago in VX Ace, then ported it to MV to make it web-compatible recently, and back then I didn't know what I was doing, and made all of the interactions be based on the tile you're standing on, and what direction you're facing, rather than just putting the interaction on the object of interest. Basically meaning for keyboard controls it works fine, but for mouse controls, you have to click where you are instead of the object. I'll go ahead and fix that for sake of the future.

As for the endings, yes, it is based on how many mementos you collect.

Credits & Info

3.08 / 5.00

Mar 22, 2021
8:59 AM EDT
  • RPG Maker MV
  • RPG Maker VX Ace