Damn, I really need to learn how to do working treads
Day 2 of my daily uploads, I put tank treads on the cube this time, wow
This time I went for a slightly more serious tone, and a bit more detail on the models and animation.
I also gave up on the MATHEMATICALLY PERFECT MEASUREMENTS and just eyeballed it, much easier to actually get it done.
No particularly fancy techniques here, turns out I just need to add a "curve modifier" and move the single segment back and forth at the right speed to loop well enough.
Some reflections on yesterday's upload:
Damn, I really need to learn how to do working treads
Are you building Newgrounds tank? =O
would love to see more than one angle and seeing the animation at different speeds with the focus being the treads/wheels at minimum hope to see how they'll interact with other objects since as they are designed now, they have very little give in the treads tracks to really roll over things and react which may be a problem for ya in the future if you plan on animating something with them or implementing them in a bumpy game space. other than that looking pretty nice so far and the sound design of the more subtle side of engine rumbles is nice, keep it up !
Ah true, having give is the whole point of treads! I don't plan on doing anything more with this, but I will definitely take more time to consider the motivation behind designs in the future. Thanks!