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Dofense-prototype

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Dofense is a tower defense game that focuses on the joy of mazing and features a credit based system that allows for deep strategic gameplay to maximize your score. 


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Each battle starts with an Energy center powered by six cores. The generated energy is used to build towers. Enemy units come to steal the cores. You have to kill them before they reach their gate with the core. There are 8 types of towers (Gun, Cannon, Laser, Pyro, Spikes, Volta, Flood), each with parameterized attributes (Damage, Cost, Delay, Range, Turn speed, Reload time). These attributes can be boosted by applying credits that you get at the beginning of each level. You get to use limited number of credits to boost certain attributes of your favorite towers so that you can win the match.


Enemies also come in variety of ways. There are 8 kinds so far. Some are stronger, others are faster, some can stun your towers, while some can destroy them. All enemies come with Shield and Health. Typically health is not damaged, until shield is depleted. But this behavior changes depending on the tower. For example, Pyro and Volta can kill enemy even if their shield is intact; while Laser can only heavily harm health and but is weak against shields. As you can see, this allows for number of ways of crafting a strategy.


In addition, you get Actions. These are one time actions that let you kill certain enemies instantly. For example, a Sniper shot or an Air strike. There are 6 different types of actions available so far.


Each battle can be played in 3 difficulty settings depending upon your skill level. Moreover there's an endless mode. In this mode enemies keep coming and their numbers keep growing. Eventually they will succeed in stealing all your cores. You have to end the match by building an antenna tower on the enemy gate and destroy it. You have to pick the right moment for this, so that you score as high as you can, yet are not overwhelmed by enemy crowd. If all cores are lost, your maximum score won't be counted.


Hope you like the game. Looking forward to your feedback.


[Update v0.0.15] Fixed a bug in Land mines

[Update v0.0.14] Added two more levels, making onboarding more gradual. Added shield visuals. Pause on damage mechanic from Spikes trap.

[Update v0.0.13] Recalibrated level progression criteria to make it easier to unlock next levels. Also reduced difficulty on some levels after initial feedback.

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nice game!

Great game!!

I really enjoyed this tower defense game! The one aspect that I am most interested in is the wall system, which allows you to kind of create your own map within each level. This gives the player a completely new aspect of strategy and thought instead of mindlessly putting units in the cluster, and really makes you think of positioning. I played all of the difficulties (except for endless), and I can say that there is a notable difference between them. My only criticism is that the maps feel a tiny bit cramped, only giving space for several units and giving the enemies a slight leg up on top of harder difficulties. Overall I cannot wait to play more of this to get better at the wall system!

bluemath responds:

I believe by the wall system, you refer to the bulldozer functionality that allows you to destroy terrain. Glad you enjoyed it.
Regarding cramped maps - there will be more spacious maps in future. Smaller maps are for introductory purposes. Stay tuned.

There was an old flash game from the 2000s that had this same concept, where you used your towers as the walls to create your own maxes. I'm happy to see that that concept holds up all these years later.

I did run into a minor visual bug where, if you finished a mission while the sniper action is active, the crosshairs will remain onscreen until your next mission. The UI also seems pretty basic, though I do love the level select flavor.

Great work here! I'm eager to see what gets added in the future.

(also, you spelled 'strategy' wrong in your tags)

bluemath responds:

Thanks for catching the tag misspelling.
Snipe crosshair bug is on my list to fix. Yes, UI will have more flavor in future too.

Sharp look, crisp controls! Loving it!!

Credits & Info

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Score
3.46 / 5.00

Uploaded
Mar 8, 2021
8:13 AM EST