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Nebula Fighter

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Author Comments

First time players are recommended to read instructions before playing. A quick fire shoot-em-up, with gameplay lasting one minute. Defeat the boss to win the game in the fastest time possible. Pickups include dual/triple/quad shots, multi-shot, radial/beam/homing specials, faster movement and fire speed. 


Menu Controls:

  • X for 1 player game (or X on controller 1)
  • A for 2 player game (or X on controller 2)


Game Controls:

  • Arrow keys to move (player 1)
  • X or V to warp (player 1)
  • Z or C to fire special (player 1)
  • ESDF keys to move target (player 2)
  • Ctrl+M to turn off sounds


Mobile Controls:

  • Very similar except in the virtual handset the O button represents the Z key


Controllers:

  • You can use any game controllers recognized by SDL with PICO-8


Change Log:

-- v1.0.9

--  fixed warp avoids enemies

--  fixed menu layout

--  fixed 2nd player target

--  fixed drops based on ship

--  fixed spawn location of ships

--  added powup effect to homing shot

--  added autoattract to nearby powups

--  added display ship limits

--  added ship limits to stats

-- v1.0.8

--  fixed homing shots

--  fixed collision detection

--  fixed menu layout

--  added beam vfx

--  added special weapon powerup (beam damage and extra radials)

--  added orb destroyed when hit by shot

--  added y axis limit for enemy shots

-- v1.0.7

--  added drop pickup rotation

--  added new menu system layout

--  added easy/medium/hard modes

-- v1.0.6

--  added simple mode


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Eh. I liked it, but I found it very hard to actually hit things. I wish you could press a button to shoot, like in most other danmakus. (example: Touhou, shoot, bomb, focus). I understand that its almost a mechanic because the whole point is to win as fast as possible, so you need the upgrade to make your shooting faster, but at least cap the speed at which you can shoot. That way, you can still make your shooting faster. The reason I would like this is because I feel more control if I'm the one actually holding down shoot. I can shoot when I want to, and there' also the bonus of not being killed unfairly because you cant shoot yourself. (obstacle in the way, try to shoot it, but doesn't shoot fast enough because I cant press a button to do it.).

KJScott responds:

Some of the later research do add things to assist with aiming to help alleviate the issue (the poor aim is intentional), though one idea I didn't implement which was possible is a line instead of/as well as the targeting reticle. Each of the weapons have a set max fire speed, with the more powerful weapons having a lower rate of fire (this was an intentional design so that you couldn't spam shoot to "victory"). I had thought about some upgrades increasing fire speed after you unlocked the weapon as it might help at higher levels.

If I do an update I'll look at additional targeting options and rate of fire upgrades.

woah look at these graphics

I LOVED IT

good game! great 8-bit style and sound effects! only good and theres nothing bad! great fuckin' game!

The Game Is Cool But Its Too More Hard In Easy Mode

Credits & Info

Views
16,304
Faves:
72
Votes
273
Score
3.80 / 5.00

Uploaded
Mar 7, 2021
10:45 AM EST
Software
  • PICO-8