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Glow Gunner

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Glow Gunner

Programming - QuietBenchZen

Music and Sound Design - Austin Blau

Art Assets - Kenney 

Font - Robotica by Courtney Novits

Sprite Destruction Library by Mjholtzem


Created in a week for Brackeys Game Jam 2021.1 "Stronger Together"


I plan to upgrade my most promising game jam games to full games later this year, so I'd really appreciate any feedback to help decide which games are most worth upgrading and what should be fixed, improved, and added in the upgraded versions.

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This is cool! Reminds me of Geometry Wars. I both love and hate the idea of making your ship bigger with each power-up. Means that you eventually reach a point where you can't reliably avoid damage, but you can also tank hits and spam bombs. I feel like there could be at least a couple more waves before you reach endless mode, but it's a delicate balance with this game's systems. Nice work!

(best score: 829)