A very nice game! keep it up!
A very nice game! keep it up!
its not my fault if a rage but its fun but dont play it when you rage a lot
sometimes the music makes the game for me and this definitely was awesome
It's an okay game, but pretty basic. The things you have to avoid come pretty slowly and often it obstacles are clustered in two lanes while one remains wide open so you can just sit there with no risk of hitting something. The different hazards sliding around would probably feel a lot more like music if you had some kind of guide lines indicating which quarter/eighth note they were inside of. That, plus a more aggressive layout of hazards, could force the player to tap along to the beat. Finally, some kind of pulsing from the sprites is a great way to immerse the player in the music. Right now I can imagine it would be pretty easy to play this without sound at all, which is never a good sign for rhythm games.
Balance-wise the ability is kind of weird. I used invulnerability a couple times and restored a heart like once, but since the game is pretty easy these mechanics mostly went unused. There's one really hard section near the beginning but the rest is all pretty easy to do without hitting a hazard at all.
The graphics (specifically the player) are cute but get old very fast with basically no background and only four sprites (player, two hazards, carrot.) The song also feels longer than I would have liked. For something short like this, it might have been more fun to have three 1:30-2:00 songs with varying difficulties.
Technically speaking there are a handful of bugs involving things that should be deleted (the heart and transition animation.) Are you trying to use unloadMovie on these objects? Ruffle doesn't support these yet, so you have to swapDepth to a positive value and then call removeMovieClip.
Yeah, I definitely see where you're coming from with your notes about the musical aspects, especially making the player tap along to a beat; there are a couple points where the player has to do that, but it isn't really consistent enough to get a player into a good flow, I think. I'm getting mixed feedback on the difficulty, funny enough; people playing on mobile think it's super hard, and the people on PC think it's super easy. It might be that the mobile buttons are too small to hit reliably, so there's some artificial difficulty in there; I'm gonna make a note to make those buttons bigger, and see if that evens things out. The pulsing is a great point too; there actually were pulsing animations early on, but I took them out for the sake of getting the game to run more smoothly. I'm planning on untangling some of my spaghetti code that I cobbled together to hit the deadline, and I've got my fingers crossed that that'll get things running smoothly enough that I can confidently put the pulsing animations back, and not worry about lag throwing off the rhythm of items spawning.
Balance-wise, funny enough, the abilities used to be switched (invul was 1 carrot, recovering health was 2). I think the way it's set up now is a little more interesting in terms of the mental "should I/shouldn't I?" play of when to use your carrots, but yeah, I could see PC players not using it that much. Once I get those mobile adjustments in, and I tweak the level design, that might even things out and make the abilities feel more valuable.
Definitely 100% agree w/ the note about the background & art getting old, fast- a scrolling BG of a motherboard (so it looks like you're actually *traveling through a stereo*) was in the works but had to get cut. That's one of the first things getting put back in. As for song length, yeah, I definitely see what you mean. I'm not totally sure if I'll add another song in a future update (maybe an encore kind of thing?), but if I do, it'll definitely be significantly shorter than this one. 5 minutes is probably pushing the upper limit here.
Surprised to hear about the deleting bugs; I didn't see any of that in my testing, but I'll definitely have to take a look again, thanks for pointing that out! Funny enough, I had no clue Ruffle didn't support unloadMovie for a while early on, and I was ripping my hair out trying to figure out what was up when it didn't work. Everything here is using removeMovieClip though.
All that said, I wanted to say thanks for writing such a thorough review! It's really great to be able to get clear feedback like this. Thanks a ton for taking the time to do that, and for playing!
It's good I'll say, but it took me two attempts to realize than you can go from the bottom line back to the top line just by pressing down, should've read the instructions a little better lol
Hey, thanks for playing, I appreciate it! And thanks for the feedback too - it's funny, I had a friend of mine say the same thing during beta, so I re-wrote the instructions to be clearer, but I think I'll give them another pass in the update after the contest to make it even more clear. Thanks again!