Awesome game! Finished it all the way to the end and it was great! Good load of medals too! :)
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Go on an adventure on this Click and Hold RPG! Completed specially for Newgrounds and the Flash Jam Forward!
Hope you enjoy and have some fun!
---WHITE SCREEN---
---Be patient and wait with the white screen till the game is fully loaded. Ruffle does no support stream download yet---
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I had this old RPG engine made on Flash AS2 from way back on the early 2010's. It was supposed to be a prototype for a mobile turn-based RPG where you play using only finger taps. It never passed incubation, and was scraped after a while.
Flash Jam Forward gave me the motivation to make it a full game, since the raw code was already implemented. Ruffle makes it run even on mobile like it was supposed to and smoothly, like the Flash Player never could!
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Thanks to the team behind Ruffle and the Newgrounds crew for this opportunity!
Woah! What, massive Front Page? Are you guys serious?!
Thanks a lot Newgounds! What the hell!!! I'm speechless!
Awesome game! Finished it all the way to the end and it was great! Good load of medals too! :)
Very simple mini-RPG, with a pretty engaging central mechanic. The biggest problem I had was that the game would frequently register my taps as holds, and occasionally vise versa; this obviously makes actual strategy pretty difficult to pull off.
Also, there are plenty of situations where it's tricky to control which level of ability you use. The upgraded Spirit Strike is the worst offender—I usually want to follow it up with a physical attack, but that's basically impossible, and if I try to sneak in an attack I'll almost always end up healing myself instead. Spirit limits are almost as bad.
If the controls worked more consistently, there would still be problems. The big one is that the game is kinda grindy, which can easily get repetitive. This is exacerbated by the control issues (if I could be more confident I'd use Delay Strike or Smelting Aura when I needed it I wouldn't need such big numbers), but you can't reach the recommended levels for each area without grinding previous areas a bit. Grinding isn't always a bad thing, but in this game it mostly amounts to figuring out the sequence of skills that lets you kill a bunch of mildly challenging mobs as efficiently as possible and then waiting to input those skills. And early grinding gets drowned in the greater XP costs of later levels (and XP rewards on later monsters), so you need to re-grind in every new field.
It's a neat idea, but it feels a bit rough. Almost like it's a jam game or something...
awesome game
awesome game!!!!
Pretty fun game