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Arcane Maiden

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Medals

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Grass Field – Area 1 5 Points

Clear Grass Field - Area 1

Grass Field – Area 2 5 Points

Clear Grass Field – Area 2

Grass Field – Area 3 5 Points

Clear Grass Field – Area 3

Grass Field – Boss 5 Points

Clear Grass Field – Final Area

Mana Level 1 Hold Key Sub-Action 5 Points

Unlock Sub-Action For Mana Level 1

Mana Level 1 Hold Key Sub-Action Level 2 5 Points

Unlock Level 2 Sub-Action For Mana Level 1

Mana Level 2 Hold Key Sub-Action 5 Points

Unlock Sub-Action For Mana Level 2

Mana Level 2 Hold Key Sub-Action Level 2 5 Points

Unlock Level 2 Sub-Action For Mana Level 2

Mana Level 3 Hold Key Sub-Action 5 Points

Unlock Sub-Action For Mana Level 3

Mana Level 3 Hold Key Sub-Action Level 2 5 Points

Unlock Level 2 Sub-Action For Mana Level 3

Glaze Field – Area 1 10 Points

Clear Glaze Field – Area 1

Glaze Field – Area 2 10 Points

Clear Glaze Field – Area 2

Glaze Field – Area 3 10 Points

Clear Glaze Field – Area 3

Glaze Field – Boss 10 Points

Clear Glaze Field – Final Area

Skill Book Attack – Level 10 10 Points

Reach Level 10 on the Attack Skill Book

Skill Book Defense – Level 10 10 Points

Reach Level 10 on the Defense Skill Book

Skill Book Spirit – Level 10 10 Points

Reach Level 10 on the Spirit Skill Book

Spirit Limit Level 1 10 Points

Unlock Level 1 of the Spirit Limit

Spirit Limit Level 2 10 Points

Unlock Level 2 of the Spirit Limit

Compound Skill - Arcane Strike 25 Points

Unlock Arcane Strike of the Compound Skill Book

Compound Skill - Mana Shield 25 Points

Unlock Mana Shield of the Compound Skill Book

Compound Skill - Vitality Tap 25 Points

Unlock Vitality Tap of the Compound Skill Book

Scorch Field – Area 1 25 Points

Clear Scorch Field – Area 1

Scorch Field – Area 2 25 Points

Clear Scorch Field – Area 2

Scorch Field – Area 3 25 Points

Clear Scorch Field – Area 3

Scorch Field – Boss 25 Points

Clear Scorch Field – Final Area

Spirit Limit Level 3 25 Points

Unlock Level 3 of the Spirit Limit

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Go on an adventure on this Click and Hold RPG! Completed specially for Newgrounds and the Flash Jam Forward!

Hope you enjoy and have some fun!

---WHITE SCREEN---

---Be patient and wait with the white screen till the game is fully loaded. Ruffle does no support stream download yet---

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I had this old RPG engine made on Flash AS2 from way back on the early 2010's. It was supposed to be a prototype for a mobile turn-based RPG where you play using only finger taps. It never passed incubation, and was scraped after a while.

Flash Jam Forward gave me the motivation to make it a full game, since the raw code was already implemented. Ruffle makes it run even on mobile like it was supposed to and smoothly, like the Flash Player never could!

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Thanks to the team behind Ruffle and the Newgrounds crew for this opportunity!


Woah! What, massive Front Page? Are you guys serious?!

Thanks a lot Newgounds! What the hell!!! I'm speechless!

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Awesome game! Finished it all the way to the end and it was great! Good load of medals too! :)

Very simple mini-RPG, with a pretty engaging central mechanic. The biggest problem I had was that the game would frequently register my taps as holds, and occasionally vise versa; this obviously makes actual strategy pretty difficult to pull off.
Also, there are plenty of situations where it's tricky to control which level of ability you use. The upgraded Spirit Strike is the worst offender—I usually want to follow it up with a physical attack, but that's basically impossible, and if I try to sneak in an attack I'll almost always end up healing myself instead. Spirit limits are almost as bad.

If the controls worked more consistently, there would still be problems. The big one is that the game is kinda grindy, which can easily get repetitive. This is exacerbated by the control issues (if I could be more confident I'd use Delay Strike or Smelting Aura when I needed it I wouldn't need such big numbers), but you can't reach the recommended levels for each area without grinding previous areas a bit. Grinding isn't always a bad thing, but in this game it mostly amounts to figuring out the sequence of skills that lets you kill a bunch of mildly challenging mobs as efficiently as possible and then waiting to input those skills. And early grinding gets drowned in the greater XP costs of later levels (and XP rewards on later monsters), so you need to re-grind in every new field.

It's a neat idea, but it feels a bit rough. Almost like it's a jam game or something...

awesome game

awesome game!!!!

Pretty fun game