Couple comments on your game.
On level 2, I'm getting chased, which works properly as long as it's on my screen, but once it gets half a screen length behind me, it stops chasing. When I go back, it'll start to chase me. Not sure if this is intentional, but it should probably keep moving the whole time.
The Hit boxes seem rounded at the platforms, this leads to some strange movement when i hit the edge of the flowers. Also on the level 3 enemies it's unclear where the hitboxes are.
If the beehives are important, maybe give me a counter that I have to collect "X of X" in order to proceed to the next level. And then maybe make it so I have to go out of my way with an extra jump or platform to get them, this helps slow the character down allowing the cat to be more menacing and constant threat, not just something to get you moving at the start. Putting them all right in front of me could be used as way to help show where the character should go. But probably need to make the players work for it a little more.
Your background is really effective based on your game theme. Even though it's simple, it works really well and it's not distracting at all.
I appreciate that your linework for the cat and characters and everything is scaled properly. You didn't draw everything 3" tall and then resize it making pixelated oversized characters. And if you did, you went back and cleaned up the lines, which is still great to see.
You gave a menu, directions and an ending, and overall a cute little game.
I'd recommend since you have wings, to work on holding "jump" to allow for floating or at least slow fall gliding that plays into your character a little better.
Level 3 is an actual dodge and avoid well made platformer level. I think you should try to aim to make something maybe at least 3 times as long for your next game.
Overall, A good idea that needs refinement on hitboxes and maybe just longer levels. You show really good progression on difficulty of levels, so keep going :)
I look forward to your next game!