The arrows to be clicked on, didn't look like arrows. The game however was colorful and it has good audio, to make the idea, worth while. I like the abstract bubble presentation. It looked very fresh.
I finally came back to flash after like 11 years...and after it officially died, haha.
Inspired by the likes of Mata Nui Online Game (MNOG) Stranded on a Desert Island marks the first time I even so much as look at flash in ages. Special thanks goes to Dungeonation for actually pushing me into starting and finishing the project.
This is part of the Flash-Forward-Jam. Here's hoping it's at least somewhat fun.
The arrows to be clicked on, didn't look like arrows. The game however was colorful and it has good audio, to make the idea, worth while. I like the abstract bubble presentation. It looked very fresh.
Yeah, I can understand why people don't like this. At first I thought the black arrow keys were the actual boat or boats. It made little sense to me. You need to put in much more detail. I didn't know this flash forward was a whole jam. I can't even play those old games.
You need some music too. At least there's some sound in it. It's hard to give instructions on this. The drawings aren't distinct. At least it made the jam.
I like this, but I'm not sure I enjoy it like you intended people to enjoy it, and oh god I remember the Bionicle game you mentioned on the description, I guess that helped set the mood for me.
I enjoyed that the sceneries were clearer at first, and later became more abstract, I don't know if that was intentional, but I liked it. Also liked the hand drawn arrows, even if they're not as clear.
I actually think you got a nice flowing formula for a simple point 'n click, branching paths and a few animated sequences inbetween. Besides creativity that's all you need.
The animation sequences were nice, maybe it'd be easier to understand if they were slower, but then again, I particularly liked how unclear some things were. at first it looked like things were in 1st person, then there was the blue figure swinging, and it kinda looked like that was the player/protagonist from a 3rd person view.
I think the idea of a progressively abstract point 'n click game is a pretty cool one to explore!
what program did you make this game with?
This game is kinda good,but the graphics are kinda bad tho,but the rest of the game is fun!