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Delta Chase

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Author Comments

You're a detective chasing down a perp across roof tops.


If you can't catch up to them, they'll escape.


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Big thanks to Lightspeed6 and Ansimuz for their assets!


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To see other games I'm working on:

My Youtube Devlogs

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there are so many things about this that need to be fixed. if you were pressing jump at the end of a run you jump at the start of the next run and due to the extremely bad level design, this often results in an instant death.

signs which appear to be a background element kill you... what?

low (knee-level) rooftops are foreground elements you harmlessly run behind... what?

this is just badly designed. it could be nice.

also, the music is jarring, inappropriate, and terrible.

you need some kind of cyberpunk style music. not this.. 1991 lemmings style music

but the main thing is just the collidable elements as i mentioned and the persistence of action state through death and the lack of any kind of an initial free flowing run to get the player started before hitting them with kill states.

the art was the one redeeming thing. which gets you up to 0.4 stars. but you only used one sig fig in your gravity so i can only use 1 sig fig in my rating

Best game ever, would play again. Only annoying thing, is how when getting put back while jumping, after the character gets up, it will jump again into the obstacle. Very frustrating.

HelperWesley responds:

Yeah, that's pretty unfortunate.

I may find time to go back and fix that at some point. :)

Really fun game! And I love the music that plays during the run

HelperWesley responds:

Thanks!

The music is from LightSpeed6.

They have a youtube channel if you want to give them some love. ;)

The game is really well made and the music is dope it matches up with the game.

HelperWesley responds:

Thanks! I'm glad you enjoyed it.

Music and graphics match well, game is solid too. I would only suggest using some sort of checkpoint system because restarting really close to the object that killed you is sometimes annoying. Sometime restarting would also start in whatever state you were in before you got hit which put you at a disadvantage from the get go. Checkpoints could be placed in safer areas of the game giving time to the player to recalibrate. Also maybe a quick screen when you start saying "Jump/Avoid these objects". Pretty cool though.

HelperWesley responds:

Thanks for the suggestion. :)

Some people have suggested just increasing the distance you go back when you hit something, but checkpoints might work better. If I go back and re-do this game I'll be sure to give that a try.

Credits & Info

Views
1,425
Faves:
3
Votes
111
Score
3.20 / 5.00

Uploaded
Feb 7, 2021
1:59 PM EST