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Idle Tower Builder

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You are in charge of building the world's highest tower. Gather or produce the necessary resources and fulfill your aim!

No extensive clicking is needed: the game has auto-clicker.

You build the tower by mining resources in the quarry and processing it to create bricks. Every next floor of the tower needs much more bricks, so, upgrade your production facilities wisely.

To deliver the bricks to the higher floors of the tower, you'll need a crane. You can build the crane from planks, which you can create from wood at the lumbermill.

Forest is the depletable source of wood: while building the tower don't forget about ecology! Supply the forest with water (either from the water well or by creating a thundercloud and casting a rain) to regain wood faster.

Workers with wheelbarrows will bring resources from one location to another. They can be sped up by a drummer, who generates the rhythm. Later the Elephant will help you bring the stone to the saw.

The elephant (unlike the workers) needs food to work. Food is produced on the grass field and stacked into the haystack.

To gain money for the upgrades you'll need to sell some of the resources. Additional source of money is the tourists. They fly on the zeppelin and attend you tower (but only after you reached floor 5)

The caravanserai increases the price of the resources on the market, and the camel automatically takes stone, bricks, wood, planks, hay or water from your storages.

As the tower is growing, the more and more advanced technologies become available. For example, you can build the Clock, which speeds up the time. Or a helicopter, which dramatically increased stone production.

As soon as you reach the space, science facilities are unlocked. Science is generated by dropping apples from the tower and looking how they fall, or by spectating the stars and comets from the telescope. You can spend science points to equip the lab in the tower basement and purchase permanent upgrades, which boost your production more and more.

By restarting the tower building you earn Golden Bricks - prestige currency. It boost your tap power, facilities production and market prices. After several restarts you'll have enough resources to build the highest tower of all times!

The game was made by Airapport: award winning indie game development team.

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Idle games gets slower as you progress further this is slow since the very beginning, the auto-cliker is only to produce brick and planks so if you run out of rocks and wood the game stops, so, if you leave the game unattended it could, and will, just stop, totally the opposite of what a idle game i suposed to offer.
Idle game reward you for being on the screen playing attention and cliking things, but they are not suposed yo punish you for leave.

It's okay.

was fun then my progress got deleted for no reason

Deforestation and ruining the enviornment for a cool house

100% worth it

I just reached the max designed level and I have some comments.

Tainted trixter is correct that there could be more stuff between space and the end, it is basically empty.

Also, wood is better than gunpowder, leave that stuff alone.

The stone transport capabilities of your elephant are the only real bottleneck that is left. I recommend adding some kinda crane thing on the side of the building, like a butchery with rails in the roof to slide large quantities of rock to the cutter.

Golden bricks are almost always worth it, when you consider how much of your building is going to be already built. At some point, you can reliably build back to where you were every reset within minutes. That is with or without the science boost to just have completel levels.

In space, I recommend additional stone-harvesting from asteroids. That is, not stone being put on the quarry pile, but a platform in space to resume the stone making cycle there, with the ground stone being used to dig deeper instead.

An addition to resets could be a transcension-like mechanic allowing for world-transitioning portals to be built in geostationary orbit. There, exotic new ressources could be used to continue building values.

Overall not even close to as fun as the cogwheel games, but it could get there with some more depth.

Credits & Info

3.33 / 5.00

Jan 15, 2021
9:51 AM EST