As mentioned by TheMajormel, I feel the speed of the thrower is way too fast. The game also lacks a real means of judging where the next throw is going to go.
You are a head of a bird that must eat screws to prevent the screws from colliding with nodes that keep a factory running, these screws originate from a portal of another dimension.
Controls:
Move using the -left- and -right- arrow keys.
As mentioned by TheMajormel, I feel the speed of the thrower is way too fast. The game also lacks a real means of judging where the next throw is going to go.
As I said in response to other comments, from time to time I fix these errors.
It's a functional game but the speed of the bird feels too slow to catch anything just in time. that coupled with the fact that it's a little hard to tell what button to use when at the top. I think if the camera followed along with the bot and there was a preemptive notification on which side the bolt will shoot out, I'd be able to track it a little bit easily
nice game tho
It's pretty fun! The music was very appropriate--it had this industrial feel and a driving rhythm, that went well with the fast-paced nature of the game.
It wasn't clear at first what the different colored screws meant, but I later found out in HowToPlay. Most players skip instructions, so perhaps some in-game onboarding would be helpful. Even something like showing numbers that fade in and rise up to give some quick info, e.g. "+1 speed" or "+1 luck".
I'm still not clear what the correct strategy is here since the screws seem head in random directions--there's no way for me to predict where the next screw will be aiming towards (or maybe there is a pattern that I haven't noticed yet).
I can see this being quite an addictive mobile game. What are your future plans for this project?
EDIT: Great to hear it's on Google Play--congrats!
All my projects I update from time to time, I also have them in PlayStore, but they are not updated.
If you want to follow me to know more about my projects you can do it :).